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Arinoa: ConquestNewsProgress log #1
Community

Progress log #1

Arinoa: Conquest · published 19 Nov 2024, 08:26 UTC

All newsPlayers around this dateRead on Steam

Here's what I've been up to the last month.

UI:

  • Units menu now has a display to show the number of units in the squad. Also shows the number of units in a squad when changing a unit's squad.
  • Squad members in the Units menu are now sorted by their rank, and level. So higher ranked units will show up at the top first, then it goes by level.
  • When selecting a squad there was no indication that they were selected, so that's been added.

Changed the squads panel to look slightly less terrible.

It will also show who the current squad leader is if one is assigned.

Unit control:

  • Made it so squad leaders can command a larger number of units.

Workers/Buildings:

  • Improved the infrastructure menu slightly. It was...bad, it's still pretty bad but it's slightly less so now.
  • Workers are mostly autonomous but there are situations where they will store their resources in just one town because it's the closest town to them. But I adjusted it so the player can assign workers to different towns.
  • Added a details panel for workers, to see relevant stats. Also made it possible to upgrade workers.
  • Thought it would also be nice to have towns generate random names when constructed so I added a name generator for towns.

Research:

  • Got started on the research tree, which is pretty barebones at the moment. But I got the framework set up, and it's fairly scalable, so I just need to fill it out with actual research options.

Items:

  • Added new item slots: Pants, Belt, Bracers, Pauldrons.
  • Added new items: 74 pieces of armor, and 60 weapons.
  • Added tooltips for items as well, which is pretty rough at the moment but gets the job done.

Dungeons:

  • Added a few different types of dungeons: Fire, Ice, Forest/Jungle, Prison, and Maze.

Dungeon entrance:

A dungeon where you'll fight against a horde of giant ants.

Examples of fire, and ice dungeons:

Performance:

Made some changes to the targeting system that improved performance quite a bit.

Map:

Made improvements to the map generation so that it can spawn in items, objects, and dungeons in random locations throughout the map.

More from Arinoa: Conquest

Other announcements

All news
In-game event31 Aug 2026Update #8Additions · Added continuous production for units. Right click a unit in the recruit menu or town panel to enable continuous production for that unit. · Added difficulty settings to the new game menu. · Added preset settings for dungeon and item counts in the new game menu. Changes · Changed it so that recruited units are sent to the garrison by default if there's available space. · Improved tu…In-game event22 Aug 2026Update #7Additions Added option to add factions to teams in the new game menu. Added palisades and stone walls to the infrastructure and research menus. Added level display to the Units and Workers menus. Changes Changed the cost of refreshing mercenaries. Changed repairs to take time instead of being instant. Bug Fixes Fixed structure panel button being visible in some menus. Fixed units sometimes movi…In-game event12 Aug 2026Update #6Additions · Added side panel to better manage structures and caravans. Changes · Changed hold position to take effect immediately when toggled. · Reduced the amount of skill damage supporters acquire through leveling up. · Adjusted Liuyi's orbital sword skill so that it has lower damage, but higher sword count and skill duration. Bug Fixes · Fixed bandit garrisons not loading properly. · Fixed…