Pathologic 3
Playing now
16+8 vs. yesterday
0.8%of peak
All-time peak
2,121Jan 2026
Playing now
16+8 vs. yesterday
All-time peak
2,121Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Hotfix #11 Hi, friends! We’re done with Hotfix #11. Most of these changes are about frustration: someone was giving out an unnecessary map marker, someone wasn’t showing up when you expected them, somewhere there was a fence that wasn’t supposed to be there. Now it’s all in the past: everyone shows up, nobody hands out extra stuff, the fences are accounted for, and the Cemetery is even more comfortable. W… | 21882962 | |
| In-game event | Hotfix #10 Hi, friends! Hotfix #10 is here. In this one, we fixed a few particularly noticeable oddities (like those soldiers in front of the Town Hall), made streamer mode a bit clearer, improved the Casebook UI — and patched up a number of quest and geometry issues. And yes… we fixed Georgiy’s mouth. He now has an excellent mouth. Patch Notes: · (Finally!) The soldiers in front of the Town Hall that eve… | 21815326 | |
| In-game event | Update #3 Hi, friends! This is our third major patch. Crucial bits: a lot of fixes to the late-game rations quest and—finally—the ability to ENABLE LARGE DIALOGUE FONT . Also: we sorted out the Haruspex’s English voice, fixed a bunch of inconsistencies, mowed the grass, and made the curbs get properly wet. The Damned Rations We fixed a lot of things in this broken late-days quest. It should now be unbrok… | 21717032 | |
| In-game event | Update #2 Hi, friends! The second major patch (not a hotfix) is out. We’re continuing to bring quest logic, UI, visuals, and a whole bunch of “little things” back into shape — and in a game like this, little things suddenly turn out to be not so little. Key Highlights After numerous (three) requests, we’ve renamed Dankovsky’s interaction with plush bulls. He no longer kicks them — he presses them. Fixed… | 21621223 | |
| In-game event | Hotfix #7 Hi, friends! Hotfix #7 is here. In this one, we removed a particularly annoying sound effect, fixed a couple of important story bottlenecks (including ones that could break endings), and we continue our methodical campaign against T-poses and unnatural merging. Patch Notes: · (Important!) Removed the constant fireworks noise that was fueling mania in real life. · (Important!) Taught the Rat Pro… | 21586680 | |
| In-game event | Hotfix #6 Hi, friends! We have a tradition: after every release, we give out ice picks (real, physical ice picks, heavy and made of metal) to everyone who helped get the game out the door and doesn’t have one yet. Yesterday, our newest team members also gained the ability to commit political assassinations. And today, we’re back with another hotfix. · (Important!) Fixed Eva’s state on Days 11 and 12 . Sh… | 21573063 | |
| In-game event | Pathologic 3 Update #1 Hi, friends! This is the game’s first update! Yep — not a hotfix, but a full-on patch. It includes everything we managed to polish up over the past week that didn’t make it into the hotfixes: critical progression blockers, quest and story logic, holes in UI and controls, plus a hefty batch of visual and technical fixes. Hotfixes are for things we can address quickly and that critically break pr… | 21527241 | |
| In-game event | Hotfix #5 Hi, friends! A new hotfix is here. This time we tweaked several important systems (and a couple of things that were a bit too noticeable — in the most literal sense), and also tackled bugs in quest logic, achievements, and the UI. Patch Notes: · (Incredibly important!) During interrogations, a note was glowing bright green. We wanted it to be a piece of paper the player can’t read — but we didn… | 21500439 | |
| In-game event | Hotfix #4 Hi, friends! Hotfix #4 is here. This time we took a particularly close look at story logic and quest states — the places where things used to behave… like a quantum object in the hands of a careless observer. Patch Notes: · (Important!) Fixed the quantum uncertainty in Vlad the Younger’s fate — previously he seemed to remain in two states at once (oh, the irony) · (Important!) Fixed issues with… | 21483065 | |
| In-game event | Hotfix #3 Hi, friends! Have you gotten used to daily hotfixes yet? Good — because we plan to keep this pace and tackle issues as quickly as we can. In this hotfix, we worked on story contradictions, an incorrect reset of hospital quests, and a couple of bugs that looked like they were added purely for absurdity (they weren’t). Patch Notes: · (Important!) Fixed hospital quest resets — they now restart wit… | — | |
| In-game event | Hotfix #2 Hi, friends! Hotfix #2 is live. In this update, we’ve addressed several frequent (and frustrating) issues — including the traders at the Warehouses, a couple of moments in the Amalgam tutorial, and of course some story logic. Thanks for the reports: you’re really helping us find and fix what’s broken faster! This time, the changes mostly focus on story logic and small inconsistencies. Here they… | 21455625 | |
| In-game event | Hotfix #1 Hi, friends! Thank you for the warm welcome — it means a lot to see your support, feedback, and discussions. Nothing quite compares to the feeling of watching you unravel the surprises, mysteries, ideas, and scenes we’ve been preparing for so long. We’re reading everything you share with great attention, and we’ll be back very soon with our near-term plans for further development and improvemen… | 21449330 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.