Hi, friends!
We have a tradition: after every release, we give out ice picks (real, physical ice picks, heavy and made of metal) to everyone who helped get the game out the door and doesn’t have one yet. Yesterday, our newest team members also gained the ability to commit political assassinations.
And today, we’re back with another hotfix.
(Important!) Fixed Eva’s state on Days 11 and 12. She no longer stands where she shouldn’t (you know where) if you’ve done certain things (you know which).
(Moo!) Also fixed her disappearance on Day 8, which could prevent you from saving the bull. IMPORTANT: to make Eva reappear in an already broken save, you need to reset the quest twice. Don’t ask.
(Important!) Brought back the disappearing barrels on Day 4 and moved the map markers. The water quest should now be completable without issues.
Fixed variable resets when examining Peter (you know what we mean) on Day 8. They could “stick” in one state and block quest progress on repeat runs. Experimenting should be easier now!
Added a dialogue for Victor after reconciliation on Day 2.
Occasionally, something would break a little when switching weather and time of day — adjusted.
Fixed the door in the Thanatica during a flashback in one of the conversations with the Inquisitor — it used to lock incorrectly.
A butterfly has landed on one of the gravestones on Day 6. No, this is not purely a cosmetic fix.
Fixed a mindmap node for the hospital investigation on Day 5, and fixed resetting patient quests on Day 7.
Georgiy no longer discusses the Polyhedron on Day 8 if he’s already dead.
Polished the “shmowder” quest: fixed the marker, the mindmap node, and the shmowder itself is now removed correctly after analysis.
Fixed some conditions on the “People” tab for the Changeling, Block, Karminsky, and Lara.
Twyre now properly disappears from your inventory when used. Steppe magic is dying…
Fixed marker text while searching for Nina’s monument.
Unlocked the door to Emilia’s house on Day 11.
Removed a map marker that could get stuck after taking power on Day 3.
The game now correctly checks whether you picked up the morphine from Katerina on Day 5.
Fixed the quest about finding the train driver for the escape on Day 7: removed extra dialogues from Boulder and Grace.
Fixed some recipes.
Increased interaction colliders for reading tags when examining Saburova on Day 9 and The Good on Day 10 (so you have to wiggle the cursor around a bit less).
If you leave the room early during Saburova’s operation, your items now return correctly.
Patient Patchwork no longer escapes the hospital ahead of schedule.
Fixed the “Taboo” achievement again. The problem was with violating the integrity of the earth on Day 6, FYI. If you’ve already completed the quest, you’ll need to replay it to get the achievement.
In the scary house on Day 10, items are now given with the correct icons (this issue was purely cosmetic).
Moved Yulia slightly near the Town Hall on Day 3 — some players were running past without noticing her. Just like real life…
Moved Capella around on Day 4 (two quests were trying to use her at the same time).
If after the update you still run into bugs or odd behavior, please report them in the appropriate Steam Community thread or the relevant Discord channel/topic.
Email reports are also extremely helpful: write to us at
and send the following files from your PC:
Player and Player-prev logs located here:
C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3
The problematic save file, located here:
C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3\\Saves
Open the save profile folder — there are three of them: Default (slot 1), 1 (slot 2), and 2 (slot 3).
This helps us find the issue faster and fix it sooner!
Tuning reality until it matches the intent,
Ice-Pick Lodge