In-game event

Update #5

Pathologic 3 · published · build 22129237

Hi, friends!

Update #5 is here. We continue to methodically knock the weirdness out of the game: broken decrees and busted quests, doors that shouldn’t be open, districts you suddenly can’t enter, and other adventures in system logic. And we’ve finally admitted the obvious: there’s nowhere to put the pistol and the Prototype, so they now honestly sit in their proper slots.

Changes:

  • Glued the revolver and the Prototype to their slots, because there really is nowhere else to put them.

  • Fixed an issue where you could place four decrees in Headquarters in a single day, then lose the ability to place the fourth — leaving it stuck in an error limbo.

  • If a quest pushes infection or riot values below zero, it can now be reset (previously it couldn’t, due to a bug).

  • Fixed some crafting quirks (for example, the background panel in the UI).

  • When you open the day-selection dial, each numbered circle now slides in with a sound!

  • Fixed the conversation with Victor on Day 6 (if you reset it and then wanted to warn him about the future again). If it still won’t reset, enter this in the console:
    set_global_variable Day6_Q6_Aglaya_Done false

  • Furniture now burns with sound.

  • Closed the doors in Thanatica when replaying the “escape the Town” quest.

  • Fixed which note gets selected when you open the notes window.

  • Fixed an issue where two Griefs could appear on Day 10. You’ll need to re-enter the day for the extra one to disappear. (Consider it foreshadowing for the Changeling’s mechanics.)

  • The Day 11 quest about Nina’s monument didn’t work if all districts where it could appear were infected or rioting. We added a failsafe.

  • In the Day 8 quest about waking up Maria, the final node on the Mind Map could sometimes disappear — fixed. If you already have this issue, you’ll need to reset it via the console and re-enter the day:
    set_global_variable Day8_Q8_MariaWakeUp_Done false

  • Slightly adjusted resetting for Georgiy’s quest on Day 8.

  • Fixed a bug when dragging items from recipes between tabs.

  • Added new tutorials for refueling the Prototype and for days that are unavailable for time travel.

  • Immortell’s dialogues now reset correctly in the “Rot” ending.

  • Fixed the collider of the little gate in the fence near the arch leading to the Factory.

  • Shabnak used to get stuck in a gazebo — she no longer does.

  • In the Maw, there was an entire yard that, it turns out, nobody could enter — fixed.

  • Added transition icons to the Factory, Shekhen, Crowstone, and Cemetery districts — and removed the extra ones.

  • Slightly adjusted the maps of the Gut and the Cemetery.

If after the update you still run into bugs or odd behavior, please report them in the Steam discussions or the relevant Discord channel/thread. We read everything, send stimulating signals to the responsible parties, and fix things with all due effort.

We also welcome reports by email. Write to us at [email protected] and attach:

  1. Player and Player-prev logs from:
    C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3

  2. The problematic save from:
    C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3\\Saves
    (save profile folders: Default / 1 / 2)

Tuning reality until it matches the intent,
Ice-Pick Lodge

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