
Hi, friends!
Hotfix #4 is here. This time we took a particularly close look at story logic and quest states — the places where things used to behave… like a quantum object in the hands of a careless observer.
Patch Notes:
(Important!) Fixed the quantum uncertainty in Vlad the Younger’s fate — previously he seemed to remain in two states at once (oh, the irony)
(Important!) Fixed issues with the node at the end of Katerina’s story on Day 9 — it now appears consistently, and the quest can be canceled if it was completed unsuccessfully
Alas, we’re not Dankovsky ourselves, so this fix won’t repair saves for those who are already stuck in this state — it only prevents the issue going forward. If the problem has already happened in your playthrough, you’ll have to resolve it via the console (press Ctrl + Shift + ~): enter the command below and restart the day:
set_global_variable Day9_Q1_MM_KaterinaIsDead true
(Important!) Fixed an issue with Oktay, the patient from Day 5. Unfortunately, if he has already bugged out in your playthrough, you’ll need to fix it manually.
To do that, open the console, switch to the Console tab, and enter the following command:
set_global_variable Hospital_Oktay_MM_Diagnosed true
(Important!) Fixed interaction with Isidor’s body at the funeral. You still won’t win anyone’s favour for poking around thought
(Important?) Added a text hint to the save icon to show when the game is saving. You may have figured it out already, but it confused new players
Overall, fixed many logic issues around Saburov and Katerina. NB: the cabinet where she keeps morphine still isn’t highlighted — we know, we’ll fix it soon. You can still take it even when it’s not highlighted
Fixed a number of issues with quest “final thoughts” that prevented resets or showed incorrect outcomes: Isidor’s house (Day 2), Haruspex (Day 3), saving Nara
Fixed an issue with patients on Day 10 — an incorrect diagnosis could persist even after resetting the quest
Adjusted Rubin’s note on Day 10
Fixed the locking of Day 11 and Day 7 by key story events — they now lock as intended, and this is reflected on the Decree Board
Cathedral Caretaker ran off again! This time, at the start of Day 10 he was standing in the wrong spot and sometimes blocked the stairs. We brought him back and gave him a stern talking-to — third hotfix in a row he’s wandered off somewhere
Adjusted Andrey Stamatin’s behavior (or someone who looks an awful lot like him): returned him to the pub on Day 7, and taught him not to lean on thin air on Day 11
Fixed a premature dialogue with Georgiy on Day 9
Typos
See how many fixes there are now? That’s because you’ve been actively pointing out problems. Thank you — and please keep it up! If after the update you still run into bugs or oddities, report them in the appropriate Steam Community thread or the relevant Discord channel/topic.
Email reports are also extremely helpful: write to us at
and send the following files from your PC:
Player and Player-prev logs located here:
C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3
The problematic save file, located here:
C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3\\Saves
Open the save profile folder — there are three of them: Default (slot 1), 1 (slot 2), and 2 (slot 3).
This helps us find the issue faster and fix it sooner!
Changing the props mid-performance,
Ice-Pick Lodge