Hi, friends!
We’re done with Hotfix #11. Most of these changes are about frustration: someone was giving out an unnecessary map marker, someone wasn’t showing up when you expected them, somewhere there was a fence that wasn’t supposed to be there. Now it’s all in the past: everyone shows up, nobody hands out extra stuff, the fences are accounted for, and the Cemetery is even more comfortable. We also added a small batch of Quality of Life improvements — like camera bob intensity and showing which DLC you have enabled. Details below.
(Most important) Fixed endings starting incorrectly after resetting knowledge with the Rat Prophet. If you don’t understand what this means — it probably means it’s not time for you to read it yet.
(Very important) Fixed resetting the Capella inauguration quest on Day 9 when time-traveling straight from the Lump. If this quest is already broken in your save, you’ll need to enter this command in the in-game console:
set_global_variable Day9_Q9_MM_Heiress true
then re-enter the day and reset the quest.
Patient Kira used to add frustration by appearing far too late. Now she’ll frustrate you an hour earlier — she appears at 6 PM.
The children in Kira’s house were also masters of frustration — we moved them into the corridor so they wouldn't interfere with the investigation.
Petrel, the patient with… questionable behavior, will no longer confuse you with an extra map marker on Day 8.
(Quite important) Close your eyes if you’re afraid of spoilers — we changed the check for the Lara murder quest on Day 9. The quest resources for “dead Lara” weren’t resetting even when Lara was alive. Now death and resources work as intended.
Fixed a black screen during dialogue with Grace after the funeral on Day 2.
Added more sounds to the crowd near the Theatre on Day 6 — so they can crowd more intensely.
Added an extra hint about Concentration mode when leaving the jail on Day 5.
Markers for the sample-collection tutorial are now properly turned off when you reset the quest.
Made life easier by adding a teleport to the Cathedral for the Inquisitor quest after talking to the courier.
Moved Thoughts on the Mind Map for patient Aristarkh, making them easier to read.
Added a setting for headbobbing intensity.
Restored the missing sorting for symptom groups and symptoms in the Casebook. Previously, after time travel, symptoms could appear in a random order.
Fixed map highlighting for the Crowstone and Shekhen.
Raindrops on the window in Isidor’s house used to move incorrectly — now they move with artistic and physical perfection!
In the late days, something silly was happening with the lighting on the papers in Lara’s house. We put the papers in order.
The Town has many fences, but some weren’t marked on the map. You could call it part of the experience — but we decided it was too much and fixed the map.
Added footstep sounds inside the train car at the Train Graveyard; and trimmed the grass under that tricky car that was poking through the floor and ruining the scene aesthetically.
Tuned shadows at the Cemetery to make it even cozier.
Near Farkhad’s grave (sorry for the spoiler, but yes — Farkhad also dies in the story), we tweaked some physics that were interfering with important conversations. Rest easy, Farkhad.
Added a display of enabled DLC in the main menu.
If after the update you still run into bugs or odd behavior, please report them in the appropriate Steam Community thread or the relevant Discord channel/topic. We read everything, send stimulating signals to the responsible parties, and fix things with all due effort.
Email reports are also extremely helpful: write to us at [email protected] and send:
Player and Player-prev logs from:
C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3
the problematic save from:
C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3\\Saves
(save profile folders: Default / 1 / 2)
Tuning reality until it matches the intent,
Ice-Pick Lodge