In-game event

Update #2

Pathologic 3 · published · build 21621223

Hi, friends!

The second major patch (not a hotfix) is out. We’re continuing to bring quest logic, UI, visuals, and a whole bunch of “little things” back into shape — and in a game like this, little things suddenly turn out to be not so little.

Key Highlights

After numerous (three) requests, we’ve renamed Dankovsky’s interaction with plush bulls. He no longer kicks them — he presses them.

Fixed a softlock where Concentration in the interrogation room wouldn’t turn off and wouldn’t let you start the interrogation. At this rate, Bachelor Dankovsky would never get out of there!

General Block no longer disappears on Day 10 in the quest about rescuing the Inquisitor. And the Inquisitor’s servants no longer spawn inside each other.

Logic & Quests

  • The Weaver now gives you the hooks in dialogue on Day 11.

  • Fixed map markers: the Bone Stake Lot on Day 8 and the hospital.

  • The doghead mask on Day 6 wasn’t removed after resetting the Steppe Wolf quest, breaking it. Fixed.

  • Fixed Peter and Andrey’s texts on the “People” screen.

  • Improved some “Mind Palaces” (for example, the chess flashback one).

  • Added a number of key nodes to the Mindmap (“key nodes” are the ones shown outside of specific days).

  • A decree is now awarded correctly for the quest with the boarded-up house.

  • Fixed the thoughts related to restoring the Headquarters table after the bull ate it (bad boy).

  • Eva now discusses Heron’s departure once, instead of endlessly.

  • Grief no longer disappears on Day 10 in the escape quest (there were conflicts with another quest).

  • The conversation with Georgiy on Day 10 now resets correctly.

  • Returned Victor’s Shadows’ dialogue on Day 12.

Visual, Audio, Geometry

  • (Important!) Everyone’s skin should now look less plastic and be less shiny.

  • (Important!) Notes now glow less aggressively — no furious neon green anymore.

  • Gave Yulia a cigarette; gave Maria’s Signs correct glasses; and gave the brides in the village mortars and pestles.

  • The Shadows of Saburov and Katerina now (supposedly) stand where they should on Day 12.

  • Added calluses to Astrild’s hands — they were mentioned in the description, but not shown visually.

  • Trimmed a bit of grass at the waste lot!

  • Fixed dynamic lighting in the Backbone.

  • Kids who pretend to be soldiers with sticks now do so with sticks.

  • Toned down the fireworks a bit more.

  • The river in the Maw now babbles the way it should.

  • The dramatic mirror burial mound in the Cathedral no longer pokes the killer in the butt with its shard.

  • Added a sparkle to Grief’s eyes!

  • Gave ponytail girls eyelashes!

  • Additionally reduced the shine on Sticky’s skin.

  • The plague trap that spits spores from a wall now glows slightly in the dark — it used to be basically invisible.

  • Fixed the lighting in Rubin’s house and the lamps at his Warehouse location.

  • Fixed the physics of a table and stool — they could create softlocks in hospital quests.

  • Added a curtain to the window in the little operations room.

  • Buckets no longer fly around the Stillwater!

  • And the Cathedral no longer has mirrors (the wrong kind).

  • The drawing on the Stillwater wall no longer overlaps the mop used to wipe it off.

  • Returned the clock to Simon’s study door — it was disappearing when it shouldn’t.

  • Improved the doll that Dankovsky reflects on once.

Misc

  • Fixed one thought icon on the Mindmap (it was a white square).

  • Fixed Concentration highlights: on levers in the Cathedral, on the drawer of Olgimsky’s desk, on bull tracks near the Stillwater, and on the book in Emilia’s wardrobe.

  • Shabnak sometimes incorrectly appeared in the Headquarters as dead when she was alive.

  • The paper bull now correctly leaves the Artifacts section after a quest reset. Previously, tiny bulls were piling up.

  • Scenes showing townsfolk reactions to certain decrees used to trigger in rioting districts, where they don’t belong.

  • Traders can now provide a recipe for Herbal Mixture — a light sedative.

  • If you talk to Sticky in the prison on Day 12, he no longer gets smacked in the forehead by the door.

  • If resetting a quest returns resources to the player, this is now shown on the node in the Mindmap only at the start of the day, not constantly.

  • In the “Other” menu, you can now toggle numeric hints for thoughts in “Mind Palaces” (for keyboard play).

If after the update you still run into bugs or odd behavior, please report them in the appropriate Steam Community thread or the relevant Discord channel/topic.

Email reports are also extremely helpful: write to us at

[email protected]

and send the following files from your PC:

  1. Player and Player-prev logs located here:
    C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3

  2. The problematic save file, located here:
    C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3\\Saves — open the save profile folder. There are three of them: Default (slot 1), 1 (slot 2), and 2 (slot 3).

This helps us find the issue faster and fix it sooner!

Tuning reality until it matches the intent,
Ice-Pick Lodge

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