Generationship Demo
Playing now
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0.0%of peak
All-time peak
28 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
28 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Navigation Update It’s been a while – the last three months have been quiet in terms of updates. But behind the scenes, we’ve been working on a major feature: Your ships can now move. Really move. In the previous version of Generation Ship, you could build your ship and configure it – but it remained locked in a static orbit. That has changed. Dramatically. 🚀 Realistic Spaceflight – Built on Orbital Mechanics T… | — | |
| In-game event | Update 0.100 Radiation We reached version 0.100! A long journey lies behind us, and the game keeps improving. In this iteration, radiation was added as a new gameplay element. Radiation As always, I aimed to use scientifically accurate values. Radiation in space comes mainly from solar activity and cosmic rays. While in Earth's orbit, you're still partially protected by the planet's magnetic field—but that protection… | 18425023 | |
| In-game event | Update 0.99 Events and Sound After a longer break without updates, we're back! The reason: a big move back to Germany. Everything is now up and running again, and development has continued. The main focus of this update: events – dynamic situations that affect gameplay in interesting ways. Big Event Events now occur randomly over time and can include multiple effects at once. For example, supply routes from Earth might get… | 18218976 | |
| In-game event | Update 0.98 Room Levels This update brings added depth to crew quarters, significant performance optimizations, and substantial gameplay enhancements. Residence Mood Crew members now have expectations regarding their accommodations, with room requirements based on skill levels. High-skilled workers need higher room levels, and their mood is influenced by the room's setup and the presence of liked or disliked items in… | — | |
| In-game event | Update 0.97 Crew Traits This update adds more individuality to each crew member. They now have specific likes, dislikes, and unique traits. General Traits Crew members now have various traits that significantly impact their behavior. These traits fall into different categories such as General, Social, Free Time, and more. They influence aspects like work speed, movement speed, sleep needs, and much more. Likes and Dis… | — | |
| In-game event | Update 0.96 Advanced Person Needs In this update, we’ve focused on enhancing the crew’s experience with new needs and interior items. Fun Need A new "Fun" need has been introduced for the crew, along with small and medium items to boost fun. In future updates, traits will be added, allowing crew members to enjoy their favorite activities even more. One of these fun items is the interactive starmap screen, where the crew can exp… | — | |
| In-game event | Update 0.95 Person Groups The main part of this iteration focuses on person groups, making it easier to manage large numbers of people and introducing new features to control their behavior. Person Groups Each person can now be assigned to a specific group, which you can define yourself. Group members share the same uniform color, which you can customize. You can also adjust the slots assigned to group members. Configur… | — | |
| In-game event | Update 0.94 Performance The goal for this iteration was to make the game more stable, playtesting and improving the gameplay with that feedback. It also got a big performance increase in this iteration with three big changes in the simulation. New Storage Behavior The logic of storages have been changed, so you have even more possibilities to connect them together. The Problems have been also polished, so it should be… | 14914589 | |
| In-game event | Update 0.93 Polish Hello Space builders! In this iteration, our primary goal was to polish everything to get ready for a demo. There were good weekly testers from discord, finding a lot of things and bringing the game forward. Ore There are now ore resource types like Sand, Iron ore and Copper ore that can be mined the moon, including complete new Recipes for the Smelting and Chemistry table, another step to get… | — | |
| In-game event | Update 0.91 Achievements Hello Space builders! In this iteration there was a focus on the achievements. Also two new interior items found their way in the game. Sadly i was sick most of the December, so not so much progress as usual. Updated Achievements We've given the achievements system a makeover! There are now 18 achievements for you to unlock, and we have more in the pipeline. Dive in and start earning those achi… | — | |
| In-game event | Summary 2023 Hello everyone, let me give you a short update on what happened this year and what you can expect for next year. January - New Supply and Center of Mass Revamping the dock and supply ship gameplay marked the beginning of the year. Supply ships gained independence from docks, a new Docking Port Interior Item was introduced, and Mass Balancers became interior items. Another addition was an interi… | — | |
| In-game event | Update 0.90 Environment Hello Base builders! In this iteration there was a focus on the environment and many improvements in the interaction with the game. New Room Concept Every room now possesses distinct environmental values, introducing a rewarding or penalizing system for favorable or unfavorable combinations. The initial addition is the Noise factor, and we have exciting plans for future variables such as Appear… | — | |
| In-game event | Update 0.89 New Storages Howdy, galactic wanderers! The primary focus of this iteration was to restructure the whole transportation system. Revolutionizing Storage Management As Generation Ship continues its journey through development, a key focus has been placed on refining crew management for diverse tasks, prompting a substantial overhaul of the storage system. The traditional resource boxes have transformed into v… | — | |
| In-game event | Update 0.88 Person Polish Greetings, space adventurers! In this iteration, we've concentrated on enhancing the interaction with your beloved crew members and introducing a futuristic user interface design. Let's explore the updates! Revamped UI Design We're thrilled to unveil a new look for our UI. Our UI framework has undergone a significant overhaul, transforming it into a more cutting-edge and sci-fi-inspired design.… | — | |
| In-game event | Update 0.87 Fire Hello, fellow space enthusiasts! We're excited to bring you the latest update for Generation Ship. In this iteration, we've added some blazing hot features and made several improvements. Let's dive right in! New Trailer One of the significant tasks we undertook was creating a new trailer that better reflects the gameplay. Check it out here: FIRE ! The highlight of this update is the introductio… | — | |
| In-game event | Update 0.86 Beta Preparation Greetings, fellow spacefarers and esteemed shipbuilders! I'm delighted to offer you a glimpse into the remarkable strides we've taken in the universe of "Generation Ship." Your unwavering support continues to drive us forward, and I'm thrilled to share our progress over the past couple of months. Charting Our Course While I took a well-deserved breather, your voices remained at the forefront of… | — | |
| In-game event | Update 0.85 - Thermal System The primary focus of this iteration was the development of the new Thermal System. Additionally, several old interior items in the factory have been replaced with brand new models. Furthermore, numerous playtesters contributed to this iteration by identifying bugs and enhancing the tutorial. Thermal System While one might assume that space is cold and constant heating is necessary, the actual c… | — | |
| In-game event | Update 0.84 - Air Systems The main focus of this update is to improve the Air Systems and overall polishing. Along with numerous smaller bug fixes, several UI elements have undergone significant improvements. We are also pleased to welcome Mark, a new employee responsible for Pictures and Marketing. Additionally, we have overhauled the Steam Page and created a new fancy logo! Partial Pressure The primary change in this… | — | |
| In-game event | Update 0.83 - Person Improvements This iteration focuses on improving the experience of individuals in the game. Along with some updated visuals for the crew, I have also enhanced the history system for each person. Additionally, the created statistic system can be easily extended to other uses, which I will show you below. Furthermore, there has been a significant update to the underlying framework, resulting in better graphic… | — | |
| In-game event | Update 0.82 - New Shuttlebay There have been some significant changes in the game. The shuttlebay has made a return with an upgraded version, and the Planning and Blueprint system has undergone a significant overhaul. Additionally, Interior Items now have a pi menu for more straightforward connection of storages or resource transfer. On top of that, there are numerous other fixes and improvements that you will notice. New… | — | |
| In-game event | Update 0.81 - Overlays One big thing this iteration was to adapt the overlays to the new gameplay and improve them to the next level. I changed these overlays in different places, to gain more overview of what's going on and where the resources are. Overlay - Resource Overview When hovering over the Resource Overview Items below, it shows not only the connections for that resource Type as before, it also shows all re… | — | |
| In-game event | Update 0.80 - New Mass Balancer This time I reworked another feature of the game, that was not touched for a long time and needed an update to the new gameplay. Center of Mass Logic I updated the Center of Mass, to make it easier to see what's going on. The old “possible area” was not very intuitive, so I added a manual logic and an acceptable offset to the perfect mass balancing. The Player can now change the Target Mass and… | — | |
| In-game event | Update 0.79 - New Tutorial This update goes leaps and bounds to make the game playable for new players. The complete tutorial has been redone to adapt to the new Gameplay. You may also notice that there are a lot of bug fixes, this was due to the huge changes the last time, it should get less after each iteration till the playtest will start. New Tutorial Due to the changes last year, the tutorial got more and more outda… | — | |
| In-game event | Summary 2022 Hello everyone, let me give you a short update what happened in this year and what's you can expect for next year. January - Interior Items The Year started with a improvement of the Graphic performance. The main part was using LOD levels for some of the models and adding support for this to my systems. I improved the highlighting, selection and other systems, to improve the performance. I also… | — | |
| In-game event | Update 0.78 - Polishing The main part of this iteration was a huge update of unity and the related packages. It had around 50% fps improvements, but there were many crashes when building the game and also on runtime, so I had to downgrade again. But I prepared for all necessary changes, so I will try it again next year. Interior Item Construction Shader I changed the interior item shader to make them more visible. It’… | — | |
| In-game event | Update 0.77 - Update Rooms The last huge step for the new Gameplay is now done. Construction of Interior Item Interior items (e.g. furniture or machines) are now built after the room is created. Once the room finishes completion, interior items will be constructed by a person. Dismantle Interior Items Interior items can now be disassembled. When removing interior items, you are given a boxed up version of that interior i… | — | |
| In-game event | Update 0.76 - Crafting The next huge step for the new Gameplay is finished. Interior Item Resource Box The Interior Items now need the matching Interior Item Resource Box. Each Interior Item got their own box. Inside are the prepared things to construct the Item, so the person can assemble it in the building, or disassemble it to the Resource Box. Construct Task The person can now create the Room without the need of… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.