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Generationship DemoEventsUpdate 0.79 - New Tutorial
In-game event

Update 0.79 - New Tutorial

Generationship Demo · published 25 Jan 2023, 19:45 UTC

All eventsPlayers around this dateRead on Steam

This update goes leaps and bounds to make the game playable for new players. The complete tutorial has been redone to adapt to the new Gameplay. You may also notice that there are a lot of bug fixes, this was due to the huge changes the last time, it should get less after each iteration till the playtest will start.

New Tutorial


Due to the changes last year, the tutorial got more and more outdated. It didn’t show the new gameplay anymore. Due to the gameplay changing significantly and nearing it’s final stage, I completely re-did the tutorial.

New starting satellite


With the tutorial, the starting satellite has also been re-done. The new gameplay makes it possible to reduce the size, so you can now build more things on your own.

New Docking Port


The Dock has been migrated to the new Interior Items. The logic there has now also been changed. Before every Dock had their own supply ship, what led to an easy way to get lots of supply ships by just building more docks. Now the Supply Ships can be managed separately. More supply ships can be bought and for each supply request the dock can be chosen.

Storage Filter


The storages can now be set up to support multiple Resource Types. This makes it easier to manage the resources in the ship.

Storage Transport Options


The storages can now also be configured to allow the usage of the persons. This is to prevent the persons filling up the storage or emptying it when you don’t want that.

Improved Problem Overlay


After all of these changes, the old setup was not useful anymore, so I changed the logic of the problems, to hint better towards the problem. For example the machines now hint to the needed resource types and not just showing “a resource is empty” icon. There is now also a problem added for no recipe set, low interior condition and resource container specific problems.

More Problems


To hint at potential problems, new warnings have been added. One is the low condition for interior items. The condition has an influence on productivity, so it's better to see it earlier. It's shown as a warning, when it has an influence and error when it's very low.

Other changes

  • Fixed not rotating Photovoltaic Panels
  • Fixed missing shadows in First Person Camera
  • Fixed annoying camera rotation when zoom to other camera
  • Fixed persons idling on used tiles when adding interior items
  • Fixed person not moving around when idle
  • Fixed person not start "real" idle when forced to walk
  • Fixed error when person try to pick up from a removed resource box
  • Fixed rounding Bug for InteriorItemBoxes arrived
  • Fixed creation of Empty ResourceBoxes at Transport
  • Fixed Exception when removing bed in configurator
  • Fixed SealButton not hiding (thanks to ichao)
  • Fixed SectionUI not change when selecting an interior Item
  • Fixed Input connections resource count not filters correct (thanks to ichao)
  • Fixed RoomConfigurator allows removing an part that should not be (thanks to ichao)
  • Fixed RoomConfigurator now allowed doors to other rooms
  • Fixed Exception in Updating special parts of the UI (thanks to ichao)
  • Fixed endless loop when person get unconscious when constructing a room (thanks to ichao)
  • Fixed Warnings on build, due to different materials
  • Fixed missing select sound not played anymore for single selection
  • Fixed wrong align of some Tooltips
  • Fixed Idle persons staying very long
  • Fixed Error on illegal Savegame FileNames
  • Fixed Maintenance Priority for Rooms not just updated when air-leak is starting (thanks to Bluesky-WR)
  • Fixed not showing names of renamed interior items in the room overview
  • Fixed rare exceptions in productivity visual element(thanks to Bluesky-WR)
  • Fixed some rare exceptions in simulation (thanks to Bluesky-WR)
  • Fixed RoomIcons are not changable
  • Fixed Bug in assigning Residents
  • Fixed Bug in Room Creator special case for some doors (thanks to Bluesky-WR)
  • Fixed Problem with Popups where Esc not opening Menu (thanks to Bluesky-WR)
  • Fixed Persons transported Resources to unfinished Storages (thanks to Bluesky-WR)
  • Fixed abort construction of interior in special case not finish (thanks to Bluesky-WR)
  • Fixed some rounding errors, where constructions were not finished (thanks to Bluesky-WR)
  • Fixed bug where building lot starts when some resources still in transit
  • Fixed Dismantle can create Empty resource Boxes
  • Fixed some Boxes started at a wrong position
  • Fixed Room construction person animation seems not working
  • Fixed Not Possible to let person fill up empty interior item with transported resources
  • Fixed Filllevel of H2O and H2O Brown were wrong visualized
  • Fixed Empty transport slot to a Storage shows 0g in PiMenu
  • Fixed OCD MODE in savegames
  • Fixed showing wrong connections on hover over ResourceOverview
  • Fixed Wrong Problem shown for empty resource container activities in private rooms
  • Fixed end of visualisation connection for special interior items (thanks to ichao)
  • Fixed Endless loop, related to an null AnimationPathEntity (thanks to ichao)
  • Mark current Residents in the resident window
  • Click on empty recipe opens add recipe popup
  • Hide some outdated blueprints and interior items
  • Improved SupplyPopup lower bars are broken
  • Add Door marker when placing Blueprints (thanks to ichao)
  • Only show center of mass overlay in overview perspective
  • Auto start Achievements to prevent players who don’t know what to do
  • Changed Color of Credit Text in Supply popup when running out of credits
  • Forced using Weight for Interior Item Boxes in Supply Popup
  • Improved Selection of Persons
  • Sort Choose Resident
  • Added WorldElements for Choose Resident Action
  • Added more AutoCorrections for usual problems
  • Updated UnderConstructionProblem WaitingForResources and make it as a warning, when the boxes are on the way
  • Zoom while adding interior only use the room-areas
  • Better Default Animation Position for Storage Interior Items
  • Added Missing ResourceType to BuildingLots
  • Custom SelectionBounds for CH4 Engine to prevent problems clicking on things behind

In this iteration I want to give special thanks to BurritoBotV3000 from our growing community, to help with the new Docking Port model and also for improving the text for the new Tutorial. Also to Ichao and Bluesky-WR this iteration for the good testing and bug reports.

Want to see more?


I also post the progress and more pictures to our Discord:

And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

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