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Generationship DemoEventsUpdate 0.78 - Polishing
In-game event

Update 0.78 - Polishing

Generationship Demo · published 22 Dec 2022, 22:08 UTC

All eventsPlayers around this dateRead on Steam

The main part of this iteration was a huge update of unity and the related packages. It had around 50% fps improvements, but there were many crashes when building the game and also on runtime, so I had to downgrade again. But I prepared for all necessary changes, so I will try it again next year.

Interior Item Construction Shader


I changed the interior item shader to make them more visible. It’s essentially the same as the rooms, but more visible and detailed.

New Interior Model


To improve the development speed I have started purchasing 3D assets. I used several tools to integrate it to my workflow to keep a consistent style. As an example, I updated the N² and O² Releaser. The gas bottles are the same as from the boxes and will show the internal filling state inside of the interior item.

Visualize Resources of Interior Items


To visualize the amount of a resource that's inside of the machine, it's now possible to show this by the amount of visible e.g. Gas bottles.

Hydroponic Box


To test another kind of asset I added a hydroponic box, where plants can grow. It can also show the progress by visualizing plants growing inside of the item.

Plant growing


Similar to the gas bottles, I also added some visualization of the progress to the new Hydroponic Box.

Multi select Interior Items


Multiple Interior Items like bed can now be selected at the same time. It shows an overview about the resources inside, the workers or residents and much more.

Colorizing Resource Overview


I added colors to the Resource Overview, to hint if it's increasing or decreasing.

Other changes

  • Fixed Savegame not working
  • Fixed not working Interior Configurator (thanks to Ichao)
  • Fixed bug when person died
  • Fixed bug when person stop causing other person to update, doing the same task
  • Fixed hiding selection panel when start transfer resources
  • Fixed several other bugs found with automated tests
  • Fixed wrong positioned Barrel icon in Problem Icon Overlay
  • Fixed not working working-lights and effects
  • Fixed not able to assign eating with PiMenu in a private room for residents
  • Show Private hint also in Activities
  • Add "Create New" Button at the top of Blueprints in Buildmenu to make it more clear
  • Don't stop timewarp when person arrived. Should be till the end of the activity.
  • Don't update the door in the interior editor, so the door stay open.
  • Tooltips in PiMenu causing closing PiMenu (on hover)
  • Added a "No Action" for PiMenus
  • Removed activity icon from ProblemIcons, due to outdated
  • Reduced size of problem icons in scene
  • Moved Public Private Activity to an icon with tooltips
  • Make Interior Items renamable
  • Added description for Mood (thanks to Ichao)
  • Prevent opening PiMenu when click on the ui

Want to see more?


I also post the progress and more pictures to our Discord:

And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

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