The main part of this iteration was a huge update of unity and the related packages. It had around 50% fps improvements, but there were many crashes when building the game and also on runtime, so I had to downgrade again. But I prepared for all necessary changes, so I will try it again next year.
I changed the interior item shader to make them more visible. It’s essentially the same as the rooms, but more visible and detailed.

To improve the development speed I have started purchasing 3D assets. I used several tools to integrate it to my workflow to keep a consistent style. As an example, I updated the N² and O² Releaser. The gas bottles are the same as from the boxes and will show the internal filling state inside of the interior item.

To visualize the amount of a resource that's inside of the machine, it's now possible to show this by the amount of visible e.g. Gas bottles.

To test another kind of asset I added a hydroponic box, where plants can grow. It can also show the progress by visualizing plants growing inside of the item.

Similar to the gas bottles, I also added some visualization of the progress to the new Hydroponic Box.

Multiple Interior Items like bed can now be selected at the same time. It shows an overview about the resources inside, the workers or residents and much more.

I added colors to the Resource Overview, to hint if it's increasing or decreasing.

I also post the progress and more pictures to our Discord:

And don't forget to wishlist and follow us to keep up to date.
https://store.steampowered.com/app/1638030/Generation_Ship/