NET.CRAWL
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
12Aug 2026
Playing now
0+0 vs. yesterday
All-time peak
12Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update [REL.1.0.3] - 07.08.2026 Added - Denis(Disco core): disco ball widget that shows the color of the last activated node; - Mayson(chatbot core): re-enabled after a rework; - Triton(core): added (was disabled by mistake); - controller support: more and better icons; - controller support: restart confirmation; Changed - Denis: light rework to combat the Home-exploit; Fixed - more cleanup for Russian and Chinese localizatio… | 24621434 | |
| Game update | Update [REL.1.0.2] - 05.08.2026 Hey, we didn't crash and burn at launch, which is nice. But there were some controller and localization issues. - 05.08.2026 Added - missing localizations for Chinese and Russian language; Fixed - end of Pro run achievements (will be granted upon the next launch); - Bunker(aspect): wrong text (here instead of home); - controller issue: RT (zoom-in) not working; - controller issue: two A-buttons… | 24570264 | |
| Major update | 1.0 Release It might have taken us 4 years, but we got NET.CRAWL 1.0 before GTA 6. It's a big day, and I assume a higher-than-usual number of people are going to read this post. And those people (you) might all have different backgrounds. So let's try to break it down a little bit. If you are new here: There is a demo, and the first 2–3 hours are identical to the full game. You can safely start there. The… | — | |
| Game update | Small Update [EA.0.8.1] - 02.08.2026 ## - 02.08.2026 ###Changed - Satellite(system): nerf, " : Add 1 Trace" added; - Depth-3 final boss cleanup; ###Fixed - Study Room(aspect): game crash; - game log and info panels not blocking mouse hovers/clicks; - Gravitum(Gary): fixed; - 2nd Depth Matrix free-pick cost; - Lucky(lowlink Bucky) removed; |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | Update [EA.0.8.0] - 01.08.2026 We are doing the thing where we are trying to sync the 1.0 release with the Cyberpunk Steam festival, and it's in just 2 days. Needless to say, it made everything more rushed than I would want it to be, but I'd say we are doing alright and it should be worth it. Can't make a proper update post, though. Sorry. - 01.08.2026 Added - Depth-3 (work in progress); - feedback form (F2) with Sentry; - c… | — |
| Game update | Update [EA.0.5.0a1] - 22.06.2026 - DEV ONLY !!!DEV ONLY (switch to the _dev branch to play) ###Added - game log window (work in progress); - several 3d-like level backgrounds; - Triton, Foxy, Archie, Lucky(Leaky?), Puzzle: new cores; - Deadline, Six Seven, Pull: new system nodes; - Roach(hostile node): : Drop 1 Trace. : Add X Trace (Х = number of other active roaches); - Junk(corrupted aspect): adds roaches every turn; - Depth-3 in very… | — |
| Game update | Hotfix [EA.0.4.1] - 04-Jun-2026 Hey. There was some sloppiness in the latest bug fix updates that broke more things than they fixed. I especially want to apologize to people who didn't get any tutorial during the very first level. As far as I know there were 3 people who faced this issue, so I should apologize at least 3 times: "I'm sorry", "I'm sorry", "I'm sorry". The person responsible will get their shawerma privileges re… | 23548618 |
| In-game event | Avatar skins, Run history, and new (old) nodes. Hi. This update feels small because there are no new Cores. I'm spending most of my design time in Depth-3, which isn't ready to show even in the _dev branch. Designing Depth-3 doesn't go as smoothly as I would've liked, but we are getting there (or at least somewhere). Skins Alex and Andrew compiled a basic skin selection window. Nothing is locked there for now, so go play as a fox while you c… | — |
| Game update | Update [EA.0.4.0] - 28-May-2026 Includes changes from EA.0.3.2 that I haven't posted previously. Added - basic skin selection screen; - underline for node references in descriptions (Null, Instant Message etc; - Countdown(keyword): Effect triggers when Counter reaches 0. Decrement counter every move and at the End of Turn; - Bitflip(system): : Refresh or exhaust a target node. : Express; - Navi(system): Teleport to a node in… | — |
| Game update | Update [EA.0.3.1] - 16-May-2026 - 16.05.2026 Added - basic skin selection screen(work in progress); - underline for node references in descriptions ( Null , Instant Message etc); - highlight effect for nodes in UI; - some new final art; - corrupted slots (visual only); DEV only - Immortal snail(corrupted aspect): adds 1 Immortal Snail to the board that moves towards you rather slowly; - Witness(corrupted aspect): Watchful Eye… | — |
| In-game event | Depth/Difficulty widget, new cores, and "rare" Data. You might've heard about "caveman optimization" that presumably allows you to save tokens when talking to LLMs. I don't know whether it works or not, I don't use LLMs much, but it makes sense. Here ChatGPT itself explains it(taken from reddit): I was really struggling to write this update for some reason. I'm not a native speaker and I'm also a certified introvert, so public writing was always… | — |
| Game update | Update [EA.0.3.1] - 03-May-2026 - 03.05.2026 Added - Depth/Difficulty widget (map and run result screen); - Actions gained after the end of turn transfer to the next turn; Changed - all "animal" Data nodes moved to corrupted pool (Corwin, Tortilla, CrabD etc); - Divorce papers(data): moved to corrupted; - Persefone(core): reworked to "EOT refresh all and lose Core Strength per node refreshed"; - Free-rider(aspect): changed to… | 23082423 |
| Game update | Update [EA.0.3.0] - 25-Apr-2026 Hey, this update is a little bit rushed because of the sale we had lined up with the festival. I'll write a proper community post in the next few days. There are quite a few things to talk about. Unfortunately, the new map locations (random upgrade or data node) still don't have visual effects attached, and there are some UI issues, like missing UI tooltips or Depth/Difficulty widgets. These ar… | 22956833 |
| Game update | Update [EA.0.2.1] - 20-Apr-2026 Mostly bug fixes (Hot Topic, White Noise+, Rocket boots+). Polaris reworked and should be more fun now (or less unfun). Loki returns as a Depth-2 boss. Both Polaris and Loki use " : Add 3 Trace and strengthen Firewall by 3". I'm not sure it's justified, but it looks like it makes descriptions a little cleaner. I don't want to turn it into , though. - 20.04.2026 Added - Loki(core): added as a De… | 22867697 |
| Game update | Update [EA.0.2.0p1] - 14-Apr-2026 ## - 14.04.2026 - RELEASE(PC only) ###Added - Vicky(core, aka red Bucky) and Maximillian(core): placeholder art replaced with a sketch; - Graduation Papers(data), Rocket Boots(system) and E-carrot(loot): final art; ###Fixed - Probe(aspect) always working; - Depth-2 final location crash; - Hydra and Flux Capacitor gallery fixes; - some typos/grammar in the tutorial; | — |
| In-game event | New stuff, a roadmap, and Slay the Spire references Thank you guys. Sitting down to write a roadmap was a great idea. Since then I have become much more productive doing whatever possible but not the next thing listed in it. In fact, both items in the DONE column there were added after I completed them. I'm pretty sure this is not how roadmaps are supposed to work, but it does help regardless. So, yeah, none of the 7 new items were planned, but… | — |
| Game update | Update [EA.0.2.0] - 12-Apr-2026 ## - 11.04.2026 - RELEASE + DEV There are 3 weeks of incremental changes in this update. I'll try to write a community post soon and highlight the most important changes. In short, there are new cores, new items, new nodes, and new aspects. Some of them have unfinished or placeholder art. Gravitum and Polaris need additional VFX, and the difficulty might be off in some places. Half of the new c… | — |
| Game update | Update [EA.0.2.0a4] - 08-Apr-2026 This is still a _dev only update, but we should update the store version soon. I got a bit carried away with adding new "unnecessary" content and it made synchronizing _dev and release versions of the game tricky. I'll sort it all out this week. There are many interesting developments within the game which I'd love to talk about, but it's very late, so here's a screenshot from our art pipeline… | 22702209 |
| Game update | Update [EA.0.1.11a7] - 25-Mar-2026 This update is only for the _dev branch. There were many things added or changed over the past week, so I'm not going to post full patch notes, but instead will make a compilation of some of the highlights. I seriously need your help with testing. Even if you never report I can see some of your stats in the analytics and most critical bugs send crash reports. By the way, if you have an idea for… | 22487684 |
| In-game event | Update [EA.0.1.10] - 18-Mar-2026 First things first - we shipped a rather buggy build yesterday. I apologize to everyone who was affected. Lighthouse, DLC, and some other nodes that care about adjacency were all bugged. Transition to the 2nd Depth was also broken. It's fixed now, and we'll make some adjustments to our update approach. Once again, I apologize to anyone who had to listen to Lighthouse procs every 2 seconds. Spea… | 22394261 |
| Game update | Update [EA.0.1.9] - 13-Mar-2026 Another update motivated by a minor bug (zoomed in node preview). People occasionally struggle with Mom and Vaders at the end of TestRun-2 too much so I cleaned up both as much as I could. As a bonus Vaders have become independent from Mom (about time), and thus we can make a corrupted aspect with them. Btw the game is 15% off for about 6 more days. Next sale will be in May. ## - 09.03.2026 - R… | 22320411 |
| Game update | Update [EA.0.1.8] - 07-Mar-2026 This update is a bit premature but 2 hotfix updates in a row would've made us look bad, so let's risk it. Perhaps, everyone should be playing Slay the Spire 2 anyways, so even if it's broken (I'm looking at you 2nd Deep run) we might still get away with it. ## - 06.03.2026 - RELEASE (PC+MAC) ###Added - Camera Flash(system node): reanabled and reworked into "Express : Hide a target node, then re… | 22237482 |
| Game update | Hotfix [EA.0.1.7p1] - 04-Mar-2026 ## - 04.03.2026 ###Fixed - self-click on the active nodes; | — |
| Game update | Update [EA.0.1.7] - 03-Mar-2026 ## - 03.03.2026 (RELEASE) ###Added - tracking of the hard mode wins for Cores and Aspects; ###Changed - Ping(system node): buffed to " : Drop 1 Trace and gain 1 Callback." - Ping+(system node): changed to " : Drop 1 Trace, gain 1 Callback, and restore 1 Link." - Fake News+(system node): Public added, stats changed to match the regular version; - Blank Page (corrupted data node): Condition added… | 22184888 |
| Game update | Update [EA.0.1.6] - 17-Feb-2026 ## - 17.02.2026 (RELEASE + DEMO + DEV) ###Changed - added additional Bandwidth reminder to Mirror Copy and Police report; - Scam Call and Security protocol(system nodes): Limited added; - Scam Call+ and Security protocol+: "Drop 2*Х Trace" replaced with "Drop X Trace"; - app icon on MacOS; ###Fixed - Corwin(data node) wasn't adding Trace; - Content Mill+ freeze on level start; - some minor opti… | 21971765 |
| In-game event | Aspects, Crystals and Unstable Infinites We are mostly recovered from the release now. It was stressful, as releases always are - especially when you're reuploading a freshly rebuilt build five minutes before pressing the release button. But we made it through, avoided major bugs, and some of you have played the game quite a few hours. NET.CRAWL is a peculiar title. You can't really chill your way through it, nor can you brute force i… | — |
| Game update | Update [EA.0.1.5] - 16-Feb-2026 ## - 16.02.2026 (RELEASE + DEMO + DEV; MAC+PC) ###Added - run time to the run results screen; - more patterns for System Expansion location; - reboot using Home gets limit of "Once per turn" ###Changed - Aspect Matrix: price to buy diagonal aspects changed to 100 Credits; - new keyword: Bandwidth (limits Data gain by Max link); - Mirror Copy(data node), Police Report(data node), Home Reading(as… | — |