
- basic skin selection screen(work in progress);
- underline for node references in descriptions (Null, Instant Message etc);
- highlight effect for nodes in UI;
- some new final art;
- corrupted slots (visual only);
DEV only
- Immortal snail(corrupted aspect): adds 1 Immortal Snail to the board that moves towards you rather slowly;
- Witness(corrupted aspect): Watchful Eye is added only past Stage 2;
- several new nodes;
- Static Discharge(system): changed to : Drop 2(4) Trace and exhaust this node. : Ignores Reboot.
//Drop 2 on Reveal was a little too good. I was always taking the node, and "Can't be refreshed" part never mattered.
//this version has synergy with transform/refresh effects. It should be still ok in the early game as a 1 time Drop 2.
//In the late game "Reveal: Drop 4" should be powerful enough to justify investing in refresh/transform (to allow multiple uses).
- Quarantine(system): Light rework. trigger and "Can't be refreshed" added. Exhaust 1 instead of 2;
//Thematically "This and adjacent nodes can't be refreshed" sounds better,
//but it will break too many interactions without providing much value to the player
- Lorem Ipsum(data): removed, trigger added;
- same loot node during 2nd Depth;
- invaders spawn positions;
- Downvote/Upvote not reacting to moves over exhausted nodes;