## - 03.03.2026
(RELEASE)
###Added
- tracking of the hard mode wins for Cores and Aspects;
###Changed
- Ping(system node): buffed to ": Drop 1 Trace and gain 1 Callback."
- Ping+(system node): changed to ": Drop 1 Trace, gain 1 Callback, and restore 1 Link."
- Fake News+(system node): Public added, stats changed to match the regular version;
- Blank Page (corrupted data node): Condition added: : Express";
- Broken Pointer (Corrupted system node): nerfed to "teleport to random exhausted node";
- Tester (aspect) reenabled;
- Decompiler(aspect) buffed to create Source Code+ and reenabled;
###Fixed
- transforms of the exhausted Vaders were counted towards Mom's win con;
- Nullifier's effect staying active after it was destroyed;
- Data gained from Tester after getting Hit by Trace no longer ignores Firewall;
- Dylan interaction with Rerun aspect;
- a whole bunch of under the hood optimization and reorganization changes, performance should improve slightly across the board;
(DEV) : switch to _dev branch in the Steam client if you want to help figuring this stuff out
###Added
- Magnus/Polaris(core): blocks movement towards/away from it;
- Maximilian (core): Sets Trace to Max Link, accepts upload only of Trace = 0;
- Dynamo/Dina (core): gains Core Strength on movement, upload actions, gain Actions instead of Data (it's bad);
- Direct Access (data node): Collect 2 Data ignoring Firewall;
- Loophole Contract (data node): Collect 2 Data, can reach from anywhere;
- Data Decay (corrupted Data node): Collect 3 Data, lose 2 Data on End of turn;
- Crowl (corrupted Data node): Pay 3 Data to collect 6 Data;
- Flaw (corrupted System node): : Drop 3 Trace. : Add 1 Trace;
- Phone Booth (neutral node): Remote, Teleport here and drop 1 Trace;
- Nullptr(aspect): Null nodes are reachable from anywhere(WIP, needs 1 Null added somewhere);