Mostly bug fixes (Hot Topic, White Noise+, Rocket boots+).
Polaris reworked and should be more fun now (or less unfun).
Loki returns as a Depth-2 boss.
Both Polaris and Loki use ": Add 3 Trace and strengthen Firewall by 3". I'm not sure it's justified, but it looks like it makes descriptions a little cleaner. I don't want to turn it into , though.
- Loki(core): added as a Depth-2 boss (+achievement);
- Polaris(core): reworked, movement restriction removed, adds 3 Trace and Firewall instead
//still needs a lot more visual support;
- Cold Call+ and ICE Block+(data): Multiuse replaced with +1 Data buff;
- Boris(core): Add 5 replaced with Set 5 for Actions/Trace/Firewall;
- Boris and a few other Depth-2 cores: Core Strength adjusted based on difficulty;
- Pablo(core): changed to accept Upload;
- Hot Reset and System Update (express reboot nodes): Limited removed;
- Hot Topic(data node): was reducing trace instead of giving callbacks;
- Dual-band router(system): reworked. Multiuse, gain 2 Callbacks added;
- White Noise+ missing Express;
- Rocket Boots+ wasn't working;
- force Amber to hide last (so EOT nodes will have their proc);
- Bare Wire(aspect):
- Contract Loophole: wrong effect;
- more typos(thank you kind people);
- Home directory is skipped during level creation (Home Directory+ should be fine);
DEV ONLY
- Upvote and Downvote(cores): Punish/reward you for going up/down;
- Zeus(core): lose 1 Link and gain 1 Action when Express is activated;
- Linus(core): restore 1 Link and gain 1 Action when System node is activated;
- Oliver(core): Upload Actions instead of Data. Adds nodes that produce actions;
- Cryptonomicon(corrupt data): Lose 2(1) max Link, then gain X Data (X = current Link);
- Console(system): Drop X Trace (X = number of active System nodes). Reveal all system on upgraded;
- Callbacks+1 (aspect, no name); Callbacks gain +1, EOT lose 1 callback;