
Includes changes from EA.0.3.2 that I haven't posted previously.
- basic skin selection screen;
- underline for node references in descriptions (Null, Instant Message etc;
- Countdown(keyword): Effect triggers when Counter reaches 0. Decrement counter every move and at the End of Turn;
- Bitflip(system): : Refresh or exhaust a target node. : Express;
- Navi(system): Teleport to a node in a straight line and activate it;
- Remote Controller(system): Activate target node;
- E-book(data): : Collect 2 Data and gain 1 Callback;
- Static Field(system): Drop 4. Ignores reboot while exhausted;
- Pocket(aspect): add 1 extra item slot and immediately gain 2 random items;
- Immortal snail(corrupted aspect): adds 1 Immortal Snail to the board that moves towards you rather slowly;
- Witness(corrupted aspect): Watchful Eye is added only past Stage 2;
- highlight effect for nodes in UI;
- corrupted slot (visual only);
_DEV only:
- Family Photo(data): Singleton, Add 1 Callback and 1 Link. If Link is below half - repeat;
- Spicy comment(data): Express, collect 0 data, then exhaust adjacent node;
- somet
- Loophole Contract(data): reachable only when active;
- Timebomb(system): reworked to only proc on Countdown;
- Voice Mail(data): reworked into Remote, Singleton, Charged(2) : Gain X Callbacks, : Add 1 to Counter;
- One+/Zero+ changed to trigger on as their Upgrade;
- Static Discharge(system): changed to : Drop 2(4) Trace and exhaust this node. : Ignores Reboot.
- Quarantine(system): Light rework. trigger and "Can't be refreshed" added. Exhaust 1 instead of 2;
- Lorem Ipsum(data): removed, trigger added;
- False lead(system): tiny nerf to 2nd proc (3/5 and 4/7 instead 3/6 and 4/8);
- Depth-2: 1/2/3 hidden hostile nodes depending on the difficulty;
- selective difficulty increase at stages 4-9;
- Blackmail(system) didn't work;
- Mnemonics(data) stopped working after an activation;
- Loophole Contract(data): wasn't always reachable with Actions;
- Null Checker was adding Nulls only on the first turn;
- One/Zero were triggering on even if exhausted;
- visual bugs with items;
- same loot node during 2nd Depth;
- invaders spawn positions;
- Downvote/Upvote not reacting to moves over exhausted nodes;
- 20 other small things;
- Paco level generation will ignore additional nodes (from Nullptr and corrupted aspects) ;