Game update

Update [EA.0.1.11a7] - 25-Mar-2026

NET.CRAWL · published · build 22487684

This update is only for the _dev branch.

There were many things added or changed over the past week, so I'm not going to post full patch notes, but instead will make a compilation of some of the highlights. I seriously need your help with testing. Even if you never report I can see some of your stats in the analytics and most critical bugs send crash reports.

By the way, if you have an idea for a node or a feature now is the best time to share it. At some point it might be too late.

Selected patch notes for versions - - 24.03.2026 - DEV ONLY

Added


- higher priority for work in progress levels/aspects (you will see new stuff way more often in the _dev branch);
- 7 new items;
- Hydra(composite core): 3 heads with downtime;
- Monty(core): Yes, it's a Manticore and jumps towards you at the end of the turn and bites;
- Insight(aspect): Reveals up to 2 away on Data overflow;
- Sunrise(aspect): Reveals up to X away on turn start (X = turn number);
- Second Wind (aspect): Add 2 Actions and 2 Firewall start of the 2nd turn;
- 3D printer (aspect): Add 1 random item on Exit;
- Orion's Belt (aspect): Starting with the 3rd Turn - create Satellite+ on the edge;
- Rocket Boots (system node): Teleport to target and exhaust it, drop X/2 (distance);
- Scaling for all corrupted aspects (usually +1 thing past certain stage);

Changed


- Web Filter(hostile node) reworked: Stores data, releases on Exhaust;
- Bucky(core): changed to restore only X/2 Actions on full memory upload;
- Gravitum(core): changed to proc on every 2nd move;
- Gravitum(core): pull activation prioritizes horizontal movement;
- Multicharger(aspect): Multiuse +1;
- Mayson(core) disabled for a rework;
- Arcing Fusebox+(node): reverted to Charged(5) with EOT exhaust;
- Compass and Random Walker(aspect) disabled (will be introduced in challenges, not sure);

Fixed


- Energy burst and some other tooltips;
- Piezoelectric Array(aspect) was adding Actions at the start of the 1st turn;
- upgraded nodes drops;

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