Decurion Demo
Playing now
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0.0%of peak
All-time peak
16 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
16 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Beta update Controller support & UI cleanup · Full controller navigation for all UI screens (main menu + sub‑menus). · Support for two gamepads in couch co‑op. · Audio cues added to every controller selection and click action. · Resolved “controller not visible” bug after Windows startup or USB port change. · Fixed layout glitches: quit‑confirmation focus, 2P continue button enable/disable, UI handling in… | — | |
| In-game event | Playtest Update Here’s what’s added in this version: Levels · Added levels 6 through 10, each with proper anomalies and balance. Here’s how the levels look: Level6 Level 7 Level 8 Level 9 Level 10 · Player gets a free save after beating Level 3. Power-ups/downs · Power downs: Displace base and disable player weapon added. The first one changes the player base position. The second one disables the player weapon… | — | |
| In-game event | Playtest Update: New version is playable Things that are added in this version: · Added save/load system. Run progress can be saved and restored now. To save, player has to have enough Save points. Those can be exchanged for scorepoints (7K for each save point). 1 save point = 1 save. Once saved, player can always restart the run from that save point. · Freeplay is available again. All levels discovered in Run mode are playable here.… | — | |
| In-game event | Playtest Update – Nozomi is Added! This update is about the last of the three mechs, Nozomi. In terms of mobility, it's between Agamemnon and Klaus. Main weapon is the Revolver. Alternative weapon – Piercing Shot. This one goes through regular obstacles and enemies. Action – Ghost : It summons a projection for 10 seconds that can move and shoot (can’t use any ability). During these 10 seconds, the player controls the Ghost inste… | — | |
| Community | Playtest Update: Klaus is Added! In this update, I’ll introduce the second Mech currently available in the playtest version - Klaus. Playstyle-wise, Klaus is slower than Agamemnon, with less mobility. It's more durable though because of its Action, and thus it's better at holding positions. Action – Invincibility Becomes immune to all damage for 2 seconds. While invincible, all projectile damage received is directly converted… | — | |
| Community | Classic vs. Free Movement This update is a bit experimental and based on feedback received from players. One thing that keeps coming up in feedback is the missing diagonal movement. The game was designed with 4-way movement in mind, due to its maze-like environment, tactical pacing, and focus on precision shooting. However, many players have said this system can feel a bit limiting. To test whether an alternative system… | — | |
| Community | Playtest Update: Second Anomaly Added! It was finished some time ago but needed polishing and balancing. Now it’s complete and has been added to the beta version of the game. It works as follows: · A warning appears. · The anomaly is activated. It remains active for 8 seconds, during which most of the light sources in the level are disabled. The player's flashlight is automatically enabled, allowing for limited visibility. Chance to… | — | |
| Community | Beta Update: Meet Bebek! Meet Bebek! The third enemy type (of five) is now added. Here is some details about him. · He is surrounded by a total of 3 energy shields, so the player has to take them out to kill him. · Each shield is disabled on every collision, so the player doesn’t need to attack them directly. · Pilot abilities like airstrike or trap ignore energy shields. · Bek`s main attack: Hammer throw — a piercing… | — | |
| Community | Dev Update: Playtest Release Announcement. Why Playtest version? This version was created to introduce new functionality to people who are interested in the project and want to try out the latest features. It will continue to diverge from the Demo and will receive regular updates (unlike the Demo). That’s the main reason this version exists. Here’s a quick overview of what’s been added in this update. Version b0.3.0. It’s released today… | — | |
| Community | Dev Update: Combat Roles Explained What to Choose, and Why? Before starting any run, the player chooses a Mech and a Pilot. The default combo is Agamemnon (Mech) and September (Pilot). You're free to choose any Mech and pair it with any Pilot. So—how are they different, and how does your choice affect the game? Mechs and Pilots Every Mech and Pilot has a unique ability that defines the playstyle of the unit. In addition, each Me… | — | |
| Community | Dev Update: Environment Mechanics Explained Environmental Gameplay – What to Do About It? The environment in every level is interactable - it's one of the game’s core features. Here's a quick overview of the current state and what the player can do with it. Grid First, there's the tile grid, which has a fixed size of 15x13 tiles. The player can move freely in all four directions (up, down, left, right), but not diagonally. Enemies, howev… | — | |
| In-game event | Demo Updated to v0.2.3 Changes: · Alt fire works differently now — it’s no longer time-bound. · Each enemy and power-up drops 20 energy, which can be collected for points and used to switch to alt fire mode. · The player can switch to alt fire mode when 100 energy is available. · Once activated, each shot consumes 10 energy. When energy reaches 0, the player is automatically switched back to normal fire mode. · The p… | — | |
| Community | What is Decurion about? Decurion is a top-down score attack shooter with a strong arcade element. The game revolves around player skill - movement, assessing situations, and acting accordingly. What makes it distinctive is its environmental gameplay. Players must use level elements strategically while balancing offense and defense. This game is thus not chill or cozy - it's an old-school hard game that will require at… | — | |
| Game update | Demo updated to v0.2.2 Improvements and fixes in this version · Added best score to the level summary screen. Players can now reflect on and compare their previous and current results. · Added a visual cue to the operator ability. The operator ability is activated by holding the button for 1 second. I often noticed, however, that players tend to press the ability button briefly, get confused when nothing happens, and… | — | |
| In-game event | Version 0.2.1 is out! Added countdowns for all power-ups. It’s now much easier to assess the risk of running across the battlefield to grab them. · Changed how the operator ability works: · The player holds E (1 second). · A marker is spawned. · The player selects a point on the battlefield and presses E. · Projectiles strike the selected location. It’s now much more usable. The player has unlimited time to choose t… | — | |
| Community | Decurion on Steam – Couch Co-Op Fest! Hi everyone! Just wanted to quickly share some news with you! Decurion will be part of the event, bringing its hardcore, skill-based experience to the spotlight. Grab a friend, and put your teamwork to the test! I'll be sharing some new footage and gameplay—should be interesting! The free demo is available—stop by anytime! | — | |
| In-game event | Visuals and Co-op Preparations This is what was changed in this version: · Level Color Palette The color palette is now more cohesive. Each level has been redesigned to improve how the visuals work together. The goal was to finalize the intended look of the levels. Below are comparisons of each level in their old and new appearances. Level1 OLD Level1 NEW Level2 OLD Level2 NEW Level3 OLD Level3 NEW Level4 OLD Level4 NEW · Ne… | — | |
| In-game event | Version 0.1.7 Players must now hold the E button to trigger the operator ability. An indicator has been added to show how long it needs to be pressed. · Players now earn extra points for particle gathering. · Points are calculated correctly and displayed at the end of the round. · Unspent scores at the end of a round are carried over and can be spent in the next round, along with the points earned for that l… | — | |
| In-game event | Version 0.1.6 released Version 1.0.6 Released! Additions: · Energy Gathering / Energy Levels Players can now gather energy from destroyed enemies and power-ups. After destroying an enemy or collecting a power-up, particles will remain gatherable for a limited time. If the player picks them up, the energy level increases. Gathering energy unlocks features like an alternative weapon mode and awards extra points. The en… | — | |
| Game update | Version 0.1.05 released Hi there! This one is quite minor. I am currently working on expanding and refactoring the point registration system. It will reward players for actions like picking up power-ups, completing a round without dying, etc. I'm also working on a new trailer because the game looks quite different since the last one. In the meantime, I’ve added some visual improvements: 1. Added a prewarm state – the… | — | |
| In-game event | Version 0.1.04 released Time for a new update! Meet BX08 - Second Playable Pilot! I was thinking about implementing an ability that won’t directly deal damage or influence enemies, but rather something that enables tactics and controls the flow of the match (e.g. retreating, redirecting enemies, setting up traps). Here’s how it works: 1. The pilot selects the locations for the first and second teleport and summons the… | — | |
| Game update | Local coop! Time for a new update, which is one of the most important ones so far. In this version, I've added a local co-op mode (couch co-op). It's now possible to go through every level in run mode together, sharing all the fun (and the pain). There isn't much selection in terms of Mechs and Pilots at the moment, so both players start with the default options. As for controls, the setup is as follows: k… | — | |
| Esports | Decurion Stream I am going to show some gameplay and go through all the game modes. If you want to chat about the game, have any questions or suggestions join the discord server. Discord | — | |
| Esports | Decurion Stream In this event, I will play the demo, answer questions, and have some fun. | — | |
| Game update | New content is added Things that were added in this build: · Fourth level: In this level, I introduced a new tile type that will push everyone in a certain direction (indicated with arrows). This will be more dynamic in future releases as tiles will be shuffled every X amount of time. · Finalized localization: It was a very tedious task, but it’s done! Players can choose the language at first launch or via the sett… | — | |
| Game update | Multiple updates and bugfixes Optional tutorial level added. · Fixed a bug where speed dropped to zero after a state transition (while anomaly is active). · Added a small delay after melee and dash so that the player is not impacted by collisions immediately. Quality of life improvement. · Fixed styling in all levels, menus, and submenus. · Changed the logo. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.