The environment in every level is interactable - it's one of the game’s core features. Here's a quick overview of the current state and what the player can do with it.
First, there's the tile grid, which has a fixed size of 15x13 tiles. The player can move freely in all four directions (up, down, left, right), but not diagonally. Enemies, however, can move diagonally under certain circumstances. The grid always fits the screen, giving the player a full view of what’s going on at every moment
Obstacles form the core of the level environment. They're blocks of different heights placed on the grid to create a maze-like layout. The player must use this maze to their advantage whether it's for cover, flanking, or escaping danger. Most of these blocks can be destroyed by the player, enemies, or external factors. Currently, there are three types:
Normal Obstacle (Green) : Destructible. One hit destroys part of the block. Depending on the obstacle’s height, two hits might be needed.
Concrete Obstacle (Gray) : Sometimes destructible. The player can only destroy it in their third evolution form or with an operator ability. Anomalies can also break it.
Power Field : Not destructible (for now). It’s a force field that blocks everything except projectiles. It also slows projectiles down.