
When you’re destroyed, a tiny ghost pops up at the same spot. The ghost stays visible for 30 seconds before it disappears. If you can return and grab the ghost during that time, you’ll get one of two rewards:
100 Energy (60% chance) refills your power meter.
+1 Life (40% chance) gives you an extra life.
The amount of ghosts is unlimited. When played coop the second player can also pick up "your" ghost. This system gives a way to recover a bit.
Klaus is a bit faster. Shotgun spread tweaked. It also destroys a walls faster when bumped into it.
Visuals tweaked a bit. Mechs are more visible.
Energy is now also gathered from power ups/downs. Particles are "sticky".
Leaderboards system (Competitive ranking).
Starting a next playtest round.