Decurion Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
113 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
113 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo updated to v0.2.2 Improvements and fixes in this version · Added best score to the level summary screen. Players can now reflect on and compare their previous and current results. · Added a visual cue to the operator ability. The operator ability is activated by holding the button for 1 second. I often noticed, however, that players tend to press the ability button briefly, get confused when nothing happens, and… | — | |
| Game update | Version 0.1.05 released Hi there! This one is quite minor. I am currently working on expanding and refactoring the point registration system. It will reward players for actions like picking up power-ups, completing a round without dying, etc. I'm also working on a new trailer because the game looks quite different since the last one. In the meantime, I’ve added some visual improvements: 1. Added a prewarm state – the… | — | |
| Game update | Local coop! Time for a new update, which is one of the most important ones so far. In this version, I've added a local co-op mode (couch co-op). It's now possible to go through every level in run mode together, sharing all the fun (and the pain). There isn't much selection in terms of Mechs and Pilots at the moment, so both players start with the default options. As for controls, the setup is as follows: k… | — | |
| Game update | New content is added Things that were added in this build: · Fourth level: In this level, I introduced a new tile type that will push everyone in a certain direction (indicated with arrows). This will be more dynamic in future releases as tiles will be shuffled every X amount of time. · Finalized localization: It was a very tedious task, but it’s done! Players can choose the language at first launch or via the sett… | — | |
| Game update | Multiple updates and bugfixes Optional tutorial level added. · Fixed a bug where speed dropped to zero after a state transition (while anomaly is active). · Added a small delay after melee and dash so that the player is not impacted by collisions immediately. Quality of life improvement. · Fixed styling in all levels, menus, and submenus. · Changed the logo. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.