Status
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Demo Updated to v0.2.3 · Decurion Demo · SteamPeaks
Decurion Demo
›
Events
›
Demo Updated to v0.2.3
In-game event
Demo Updated to v0.2.3
Decurion Demo
· published
17 months ago
All events
Players around this date
Read on Steam
Changes:
Alt fire works differently now — it’s no longer time-bound.
Each enemy and power-up drops 20 energy, which can be collected for points and used to switch to alt fire mode.
The player can switch to alt fire mode when 100 energy is available.
Once activated, each shot consumes 10 energy. When energy reaches 0, the player is automatically switched back to normal fire mode.
The player can also return to normal mode at any time, but 100 energy is required to activate alt fire again.
Added the option to buy Lives / Mech AP / Pilot AP between levels.
Added visual feedback when switching to alt fire mode — the weapon now has a distinct visual appearance.
Added feedback for the following events:
Attempting to use Mech/Pilot abilities without enough AP
Trying to use the Shield while it’s recharging
Attempting to shoot while reloading
Trying to perform a melee attack when it's not ready
Minor Updates:
Added a confirmation prompt when exiting to the main menu during a run
Fixed a bug with double evolve
Notification text now appears gradually
Fixed enemy animation while in Guarding mode
More from Decurion Demo
Other announcements
All events
Major update
1 Sep 2026
Dev Update: Combo System Added
The main idea of this system is to recognize skilled gameplay and to give extra points for that. When main actions are performed within a short timeframe it's considered a combo. The timeframe is 3 seconds - after an action you get 3 seconds to do the next one. Every action resets the timer, so the combo can continue as long as you keep acting within the timeframe of the last action. If no acti…
Game update
2 Apr 2026
Beta update 5.0.4
Added: · Tutorial has now 2 extra steps. One to show around about Energy gathering system and one about alternative fire mode. Fixed: · Game over menu soft locks the game in some edge cases. · Navigation buttons (Retry, To main menu, Next) can be pressed repeatedly on slower machines causing scene to be reloaded multiple times. · Power up particles not cleaned after scene reload. · Transition f…
Game update
16 Mar 2026
Beta update 0.5.3
What`s added: When you’re destroyed, a tiny ghost pops up at the same spot. The ghost stays visible for 30 seconds before it disappears. If you can return and grab the ghost during that time, you’ll get one of two rewards: · 100 Energy (60% chance) refills your power meter. · +1 Life (40% chance) gives you an extra life. The amount of ghosts is unlimited. When played coop the second player can…