In this update, I’ll introduce the second Mech currently available in the playtest version - Klaus.
Playstyle-wise, Klaus is slower than Agamemnon, with less mobility. It's more durable though because of its Action, and thus it's better at holding positions.
Becomes immune to all damage for 2 seconds. While invincible, all projectile damage received is directly converted into Energy.
Klaus can thus engage in heavy combat or disengage when overwhelmed.
One-shots multiple enemies. Especially effective in close combat and against large groups.
The playtest - it's currently open and contains all three pilots and two mechs, including Klaus.
I'm always looking for feedback, so if you're interested - join the playtest and share your opinion.