Here’s what’s added in this version:
Added levels 6 through 10, each with proper anomalies and balance.
Here’s how the levels look:
Player gets a free save after beating Level 3.
Power downs: Displace base and disable player weapon added. The first one changes the player base position. The second one disables the player weapon for 10 seconds.. Player can still do melee or use mech/pilot abilities.
Power up: Base mega shield added. Replaces the normal shield with one that can absorb 3 hits.
Rigged obstacles added and optimized.
Improved wall destruction logic (prevents getting stuck, better particles, thresholds).
Nozomi ghost can now walk through obstacles.
Cleaned up HUD (removed shake/scale animations, fixed layouts).
Added new sounds: power-ups/downs, enemy shooting, melee, footsteps, mech abilities, and button presses.
Added current and best run score.
Fixed multiple bugs: holo shield issues, restart after game over, weapon switching while invisible, tutorial teleport bug.
Melee made snappier, laser beam no longer uses physics, anomalies adjusted (removed one per round).
Performance optimization.
Fixed Klaus alternative shooting. Now feels like a proper shotgun.
Changes are now in the playtest branch. Check them out and let me know what you think!