Colorless Odyssey Demo
Last seen
0Sampled 17 minutes ago · not a live figure
—of peak
All-time peak
311 Sep 2026
Last seen
0Sampled 17 minutes ago · not a live figure
All-time peak
311 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | v0.5.0 - Melee weapons update Refactor of the version number to be coherent, like it's now major.monthly update.fix update Major · True melee weapons and better weapon animations have come, changing some weapons · Using a weapon slow you by 55% over 0.2s and some weapons inflict you with knockback · Enemies won't damage player and allies unless they are rushing (attack) or future patterns like dashing · Rays have been compl… | — | |
| Game update | v0.4.4 - Fixs and improvements I've finished my bachelor so I'm full time on the game and 2 artists too, so next update will take more time to choose a DA and refactor a lot the project to be able to develop it faster ! Added · 2 new room musics · Display in save selection the total relics level discovered Improvements · Change weapon chance per fortress, now scale with sub level too · Improve how fairies from Elf Bow weapon… | — | |
| In-game event | v0.4.4 - Steam Achievements and new textures Major Nerfs I have nerf a lot of things, because when the characters are level 1 in their passives, I feel like the game is perfect. But at level 5, this is way too op. Also, near the end of a game, you are op, that's the goal, but you're too much op. So I'm trying to reduce a bit this. I hope the game will not become too frustrating. New enemies skin All enemies, allies and dummies have an ani… | — | |
| Game update | v0.4.3 - Hotfixs A small fix update after seeing some bugs at sgda meeting playtest Improvements · Rework Gold Hour modifier -> enemies drop a lot of gold coins the faster you defeat them (10s max), applied only to enemies at the room start · You will have the guarantee to find a relic in the first room · Various improvements Fixs · Soft lock against the final boss in some cases · The cinematic bottom border wa… | — | |
| In-game event | v0.4.3 - Tutorial, Endless mode and fixs A "small" update with a decent tutorial that explain the mecanics and the lore, since next update will take a lot of time due to my bachelor thesis, it's better for new players. Endless mode When you finish last boss, you can continue to play with harder enemies each loops with some modifications: · No color shards but will change later · Weapon rarity increase by 1 fortress per loops (rarity i… | — | |
| In-game event | v0.4.2 - Tag system, Relics & Weapons The update rate will slow down a lot until july 2025 because I'm starting my bachelor (which will be a game like Noita, combining spells to create exclusive behaviors). Next update, I will test to add a new power that will make the game more unique and strategic for each colors. v0.4.2 - Tag system, Relics & Weapons Major changes · Add the tag system, that makes some relics only available if th… | — | |
| In-game event | v0.4.1 - Refactors & Improvements Last time I said I will start adding more relics and stuff, but I needed to make some improvements first, so this is for the next update instead. v0.4.1 - Refactors & Improvements Major changes · Change all keyboard/mouse icons to my own in pixel art Astro refactor I was not satisfied with the kit of the astro, it was weird, so I make some changes. First passive: · Remove the homing chance · In… | — | |
| Game update | v0.4.0 Hotfix v0.4.0 - Hotfix & Improvements Fixs · Fix weapon merchant · Fix projectile speed bonus with falling projectiles · Boss reward were limited to 1 max · Fix base color on passive locked · Fix homing with custom trajectory and falling projectiles · Loot chance from room modifier were not added correctly · Fix growing rays with Unstable Projectile relic Improvements · Remove the possibility to have… | — | |
| Major update | v0.4.0 - Merchant & Room Modifiers v0.4.0 Major changes Merchant · Work like the elite room, it can spawn in any room (except start and boss), available at the top of the room when it's clear · Give 5 items to buy · You can reroll the items (price increase each time) and start price scale with fortress number · The shop keeper sell sometimes an exotic item, that would be only available in other fortress normally Room Modifier Sy… | — | |
| Game update | v0.3.1 Adapt UI to all screens v0.3.1 Fix Adapt UI for all screens | 15780103 | |
| Game update | v0.3.1 Hotfix v0.3.1 Hotfix Fixs · Improve some translations · Fix stats given by Critical Time relic · Fix confirmation window when deleting a save · Fix decoration that spawn on torch · Fix thunder damage done by enemies · Fix that pots can drop rune in some conditions · Fix effects that cannot affect the player for some reason Quality of life · Make altar relics visible in relics menu · Increase size and… | 15780103 | |
| In-game event | Demo release and v0.3.1 v0.3.1 Major changes · Added credits to main menu · Buff Soul Reaper class by various ways · Change Blue Heart to Shield (more logic) · Add stat Execution Rate and display rate on enemy life bar (Divided by 4 for bosses) · Add Shadow Curse effect (give 2.5% execution rate per stack, max 10 stacks), applied by Shadow Scythe · Change the whole ui windows to something more clear, rp and cool Balan… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.