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Colorless Odyssey DemoEventsv0.4.4 - Steam Achievements and new textures
In-game event

v0.4.4 - Steam Achievements and new textures

Colorless Odyssey Demo · published 19 Jun 2025, 20:01 UTC

All eventsPlayers around this dateRead on Steam

Major

Nerfs

I have nerf a lot of things, because when the characters are level 1 in their passives, I feel like the game is perfect. But at level 5, this is way too op.
Also, near the end of a game, you are op, that's the goal, but you're too much op. So I'm trying to reduce a bit this. I hope the game will not become too frustrating.

New enemies skin

All enemies, allies and dummies have an animated sprite now ! And thanks to Plazukie and Lioad, the game artist working on the game, it's beautiful :heart:

  • Idle and attack animations
  • Hit animations for dummies
  • A lot of new textures for everything

Steam

I've added 57 achievements for the demo and the support for cloud saves.

Added

  • 3 new boss relics
  • 1 new colorless relic
  • 1 new epic weapon
  • Added red arrows to spot enemies out of screen
  • Added `Unstuck` button in case you're blocked
  • Added info button on Him class to explain how it works
  • Added a new settings that limit max speed of the player to 15m/s (a room is less than 15m large) equivalent to +200% speed, by default enabled
  • Added Blindness room modifier, increase rewards by 1 and reduce a lot the global light
  • Zeus Thunder weapon has been revamp, now it just spawn thunder around the mouse, it works with level 3 yellow and green effects

Quality of life

  • Display rarity level on relics and weapons
  • Make a water shader for the one in the hub
  • Make a tree leaves shader for the ones in the hub and tutorial

Improvements

  • Add shadow to trees and improve them a bit
  • Improve a bit the color aura
  • Clarify attack speed minimum gain from Electrified boss relic
  • Improve the rarity level of weapons sold by weapon merchant but increase their price
  • When a boss die, all enemies are slain at the same time
  • Use the mouse direction for the passive Waver of the Samuraï instead of the shoot direction
  • Change save selection visual to display color shards, weapons discovered and play time
  • Freeze DPS when there are no more more damage done (like in Terraria)
  • Improve visually the trails of projectiles and some can have custom colors now
  • Changed completly effect of Odin Helmet relic to shoot a spark when hitting with a thunder aoe
  • Changed the effect of weapon upgraders to improve better the weapon with the same rarity as the upgrader

Balancing

  • Balance all passives (level 2 to 5) and reduce the cost of the upgrades, most of the time, boost the first level and nerf the later ones
  • Balance all relics, buff for some the level 1 and nerf a bit the 2 and 3
  • Balance all weapons, mostly reduced their damage/buffs
  • Nerf yellow altar tier 3 that launch thunder towards 1-3 enemies -> just 1 enemy now
  • Nerf attack speed stats gained with the rune and altar tier 1
  • Refactor Holy Aura
  • Remove Magic Thief relic from boss rarity and move it to rare instead, decreasing his base effects
  • Remove Dopamine relic from boss rarity and move it to epic instead
  • When picking up Holy Mantle, Firestorm and Free Reroll relics, gains the effect/collectible instantly
  • The sacrificial altar now ignore invulnerable effect from the player, but block effect and dodge can still be used to prevent damage
  • Reduce difficulty of Thunder Incarnation boss

Fixs

  • Major: bonus gold were not given to the player and the gold gain used was wrong
  • Major: weapons with more than 3 same colors in it didn't receive the level 3 effect of it
  • Falling projectiles with bounce were bouncing infinitely
  • A lot of fixs with the tutorial
  • Thunder Spirit enemy pattern fix
  • Show altar upgrade arrow only if you have enough shards to buy an upgrade
  • Fixed a priority bug where block effect trigger before the immunity to thunder of the thundering heart
More from Colorless Odyssey Demo

Other announcements

All events
In-game event21 Apr 2026v0.6.1 - Relics, quality of life and improvementsIt was supposed to be a quick bug-fix update, but some refactoring got thrown in, and some of those took quite a while. So this is still a small update with quite a few improvements, the next one will be much bigger! Added · Added 9 colorless relics about solar system · Added 3 colorless relics · Added 2 yellow boss relics Improvements · Improve scraps visually (what remains after some projecti…Major update1 Mar 2026v0.6.0 - Mass content updateMajor · Separate damage into different types: normal, fire, poison, frost, electric and soul · Enemies got an animation on their health bar when taking damage · Refactor weapon levels into Mastery Level , increase slowly but is saved between runs, max level 30 · You can leave a game run and return to it later (save in a room clear of enemies), save everything Enemies armor · Some enemies have n…Community12 Nov 2025Beta branch for demo versionBeta branch You can now switch to "Beta" branch in the demo to play and test the latest dev build of the upcoming version. Since it's in dev mode, you can see errors, you can report them on Steam or Discord. Change branch · Right-click on “Colorless Odyssey Demo” in the library -> Properties · Betas tab -> select the beta branch