Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Colorless Odyssey DemoEventsv0.6.0 - Mass content update
Major update

v0.6.0 - Mass content update

Colorless Odyssey Demo · published 1 Mar 2026, 13:54 UTC

All eventsPlayers around this dateRead on Steam

Major

  • Separate damage into different types: normal, fire, poison, frost, electric and soul
  • Enemies got an animation on their health bar when taking damage
  • Refactor weapon levels into Mastery Level, increase slowly but is saved between runs, max level 30
  • You can leave a game run and return to it later (save in a room clear of enemies), save everything

Enemies armor

  • Some enemies have now an armor bar in addition with their life bar.
  • The armor reduce elemental damage taken by 30% (all type except normal and soul damage) and the debuffs that aren't pure stat debuff have their chance to apply divided by 5
  • Bleeding and Poison effect ignore armor

Effects combo

  • Burn + Frost Burn has been changed to: apply a **Thermal Explosion** effect (1.5s, reset time when reapply) when the two are present and a new one is applied, at expiration, trigger a **Thermal Explosion**, dealing damage based on the number of stacks x total effect time passed x 2% of the health lost during that time.
  • New Frost Burn + Poison: Poison will not expire and Frost Burn will increase his damage 50% faster
  • New Burn + Poison: Apply Acide, deals 0.01% of the max armor per stacks 4 times per second and increase damage done to health by 1% per stacks
  • New Short-Circuit + Burn: Increases the execution rate per short-circuit stack multiplied by movement speed by 0.5%, fire damage is inflicted twice as often (0.25s instead of 0.5s)
  • New Short-Circuit + Frost Burn: Weakens, increasing damage taken by 2.5% per stack of both effects
  • New Short-Circuit + Poison: While moving, deals additional poison damage per meter traveled equal to the number of poison stacks

Levels

  • Enemies and allies have now a level that determine their health and damage
  • Enemies have a random level around the average one
  • Allies earn experience when an enemy is killed to level up
  • Summon weapon give their level to summons, also no more projectiles for spawn, spawn on cursor position

Added

  • Total damage done in the run, with detailed per damage type in pause menu and at the end of a run
  • Max Summon stat, limit max summons (exclude weak summon like thunder spirit)
  • Added 21 new summon related relics and 17 other relics
  • Added a new type of weapon named Charged Weapons, they need to be charged instead of naturally recovering their cooldown, modifying a lot of weapons with this
  • Added to some charged weapon a way to shoot with a Perfect Timing if you release the attack key 0.15s before fully charge, enhancing the shoot by 100% damage, 50% speed and size
  • Added 13 new weapons
  • Added a way to test discovered relics in the hub, renaming the Weapon Synthetizer just the Synthetizer

Quality of life

  • Compact stats displayed in pause menu and improve it
  • In endless, enemies will drop 20% of color shards amount (instead of nothing)
  • Prevent weapon shoot when position is not viable, will now not trigger the weapon cooldown
  • Summons spawned by weapon will get their stats and color power
  • Loots drop with a bouncing animation from the same position and should not go in holes or walls now
  • Change how projectile turn around another object like soul swords to make it better
  • Prevents having two healing rooms in a row
  • Add animation when a gold/reroll/color shard/relic is pickup
  • Pickup all collectible when entering a door
  • Added an option (can be disabled) to follow the mouse with the camera
  • Give color shard at the end of the run based on your items (increase with low clear time and perfect rooms)
  • Able to scroll in interface while being hover weapons/relics
  • Improve DPS to show it on the last 5s
  • Disable particles and other effects for 1s if the game is under 15fps
  • Able to dash while falling to cancel it
  • Improve knockback system
  • Started to redraw old weapons

Balancing and fixs

  • Not fully tracked until early access (changelog texts are limited in characters)
More from Colorless Odyssey Demo

Other announcements

All events
In-game event21 Apr 2026v0.6.1 - Relics, quality of life and improvementsIt was supposed to be a quick bug-fix update, but some refactoring got thrown in, and some of those took quite a while. So this is still a small update with quite a few improvements, the next one will be much bigger! Added · Added 9 colorless relics about solar system · Added 3 colorless relics · Added 2 yellow boss relics Improvements · Improve scraps visually (what remains after some projecti…Community12 Nov 2025Beta branch for demo versionBeta branch You can now switch to "Beta" branch in the demo to play and test the latest dev build of the upcoming version. Since it's in dev mode, you can see errors, you can report them on Steam or Discord. Change branch · Right-click on “Colorless Odyssey Demo” in the library -> Properties · Betas tab -> select the beta branchMajor update22 Oct 2025v0.5.0 - Melee weapons updateRefactor of the version number to be coherent, like it's now major.monthly update.fix update Major · True melee weapons and better weapon animations have come, changing some weapons · Using a weapon slow you by 55% over 0.2s and some weapons inflict you with knockback · Enemies won't damage player and allies unless they are rushing (attack) or future patterns like dashing · Rays have been compl…