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Colorless Odyssey DemoEventsv0.5.0 - Melee weapons update
Major update

v0.5.0 - Melee weapons update

Colorless Odyssey Demo · published 22 Oct 2025, 17:30 UTC

All eventsPlayers around this dateRead on Steam

Refactor of the version number to be coherent, like it's now major.monthly update.fix update

Major

  • True melee weapons and better weapon animations have come, changing some weapons

  • Using a weapon slow you by 55% over 0.2s and some weapons inflict you with knockback

  • Enemies won't damage player and allies unless they are rushing (attack) or future patterns like dashing

  • Rays have been completely remodelled, from the graphics to the gameplay, to make something I'm proud of today

  • Spark has been renamed to Chain Lightning and completely refactored, like rays

  • Refactored how relic tags work, this system is used to not give the player a useless relic or unusable. Now it's way better, like if you are in a case where you have only aoe, you will not get relics that affect only the projectiles or rays

  • New exterior levels in fortresses and walls remake

  • The game has a new background on main menu and it's way better

  • You can reroll weapons from chests

  • A glossary has been added (in game wiki) for more detailed info about relics, weapons and ability

  • Him can now use both first and second passives of other classes in both slots

  • Rework first passive and ability of the snowman

  • Change one of tier 3 yellow altar relics to a lottery-like relic

Added

  • (Re) Added Thermal Ray rare weapon that shoot a controllable and growing ray

  • Now **Thunder** aoe has a 30% chance to apply **Paralysis** debuff, both for the player and enemies depending on who launch it

  • New exclusive yellow weapon Izanagi with 5 stab attacks followed by a spin attack and 15% chance to trigger a chain lightning

  • Now elite and boss drop a few runes on death

Quality of Life

  • Rotation speed of growing ray weapons increase with speed percentage stat now

  • Weapons that shoot things at the mouse position will do it with a better range

  • Falling projectiles now fall with way more precision where the mouse was

  • Added spread per projectiles from weapons spawning projectile on mouse position

  • Removed the purple color applied to homing projectiles

  • If a projectile can stick to an enemy but has pierce, it will stick only when it cannot pierce more enemies

  • When dashing, you go through decorations as flames and boxes

  • Relics discovered displayed on save are not counting anymore the levels of each ones

  • Improved synthetizer menu with weapon ordered by rarity

  • Make piercing projectiles able to apply knockback, so melee weapons can too

  • Make monarch fight less unfair

  • Refactor enemies and allies patterns, making them better as well

  • Make shops wider, increase back room place for it

  • Circle that show incoming danger in an area are way more precise

  • Make homing possible for projectiles turning around something (souls swords from Soul Reaper class mainly)

  • Change relic selector menu a bit

  • Add an alert when an enemy will shoot a projectile

  • When your dash would drag you in a hole, if by extending the dash time it can save you, it will

  • Score timer is stopped when the room is cleared

  • You can now cancel your dash to remake one

Balancing

  • Weapons that received a melee attack have been buffed due to their shorter range

  • A lot of other balancing not tracked (changelog max characters)

  • Balance enemies health, contact and projectile damage

  • Increase boss stats for each additional fortresses past 1

  • Boss can be knockback (reduce by 80%)

Fixs

  • Now stats from weapons are correctly applied to aoe launched by them

  • Weapons that shoot projectiles/rays that pass through walls now won't prevent them from spawning inside


Next update will add a lot of weapons and relics, as well adding things we didn't have time to add and continue to rework textures !

More from Colorless Odyssey Demo

Other announcements

All events
In-game event21 Apr 2026v0.6.1 - Relics, quality of life and improvementsIt was supposed to be a quick bug-fix update, but some refactoring got thrown in, and some of those took quite a while. So this is still a small update with quite a few improvements, the next one will be much bigger! Added · Added 9 colorless relics about solar system · Added 3 colorless relics · Added 2 yellow boss relics Improvements · Improve scraps visually (what remains after some projecti…Major update1 Mar 2026v0.6.0 - Mass content updateMajor · Separate damage into different types: normal, fire, poison, frost, electric and soul · Enemies got an animation on their health bar when taking damage · Refactor weapon levels into Mastery Level , increase slowly but is saved between runs, max level 30 · You can leave a game run and return to it later (save in a room clear of enemies), save everything Enemies armor · Some enemies have n…Community12 Nov 2025Beta branch for demo versionBeta branch You can now switch to "Beta" branch in the demo to play and test the latest dev build of the upcoming version. Since it's in dev mode, you can see errors, you can report them on Steam or Discord. Change branch · Right-click on “Colorless Odyssey Demo” in the library -> Properties · Betas tab -> select the beta branch