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Colorless Odyssey Demo
Events
Demo release and v0.3.1
In-game event
Demo release and v0.3.1
Colorless Odyssey Demo
· published
24 Sep 2024, 21:20 UTC
All events
Players around this date
Read on Steam
v0.3.1
Major changes
Added credits to main menu
Buff Soul Reaper class by various ways
Change Blue Heart to Shield (more logic)
Add stat Execution Rate and display rate on enemy life bar (Divided by 4 for bosses)
Add Shadow Curse effect (give 2.5% execution rate per stack, max 10 stacks), applied by Shadow Scythe
Change the whole ui windows to something more clear, rp and cool
Balancing
Soul Reaper Class
Increase health by one shield
Small Scythe Weapon:
Make projectile increase his size and damage over time
Become 1 hand instead of 2 hands
Soul Cycle Relic (2nd passive of Soul Reaper)
Increase with Projectile Range stat the radius within you have to be from enemies to gain bonus
A Better World Relic (2nd passive of Pyromancer)
Change effect from: Give global total damage every time an enemy is burnt
To: Increase damage dealt to enemies for every stack of burn they have
Executioner
Remove health drop
Increase executioner rate from 10/12/15% to 10/16/30%
Shadow Scythe
Decrease damage from 75-90 to 50-65
Decrease APS from 2 to 1.5
Add 15% chance to apply Shadow Curse for 3s
Frost Burn effect
Change damage formula from: 15 damage per stacks every 0.25s (too op)
To: Exponential damage over time per stack -> (1 + Total duration / 2) x Stacks and add a -5% speed per stacks
Loot from decoration
Pots
Increase chance to get 1 coin from 1% to 2%
Add a 1% chance to get an half shield
Regular boxes
Increase chance to get a rune from 1% to 2%
Add a 3% chance to get an half shield
Bonus boxes
Reduce chance to get a rune from 80% to 60%
Add a 20% chance to get a full shield
Quality of life
Replace fx particle used by weapons found by the new Sparkle
Explosion from Detonation active ability of Pyromancer now appear faster at a fixed time
Change icon of available hand to nothing
Add background to stat display on left when increasing a stat to see it more clearly
Indicate in the class when it cannot gain red heart
Add more parts to monster corpse
Add corpse for new monster (forget to add)
Improve design of Spiky Scepter and change his name to match the new projectile
Bug fix
At high APS, weapons were not shooting at correct speed
Remove pickup text on empty weapon slot
Prevent dashing when inside a menu
Enemy projectiles are now correctly stopped by flambo
Other
Renamed
Special Ability
to
Active Ability
Renamed
Dash
in french to
Ruée
Remove X icon in change weapon menu
More from Colorless Odyssey Demo
Other announcements
All events
In-game event
21 Apr 2026
v0.6.1 - Relics, quality of life and improvements
It was supposed to be a quick bug-fix update, but some refactoring got thrown in, and some of those took quite a while. So this is still a small update with quite a few improvements, the next one will be much bigger! Added · Added 9 colorless relics about solar system · Added 3 colorless relics · Added 2 yellow boss relics Improvements · Improve scraps visually (what remains after some projecti…
Major update
1 Mar 2026
v0.6.0 - Mass content update
Major · Separate damage into different types: normal, fire, poison, frost, electric and soul · Enemies got an animation on their health bar when taking damage · Refactor weapon levels into Mastery Level , increase slowly but is saved between runs, max level 30 · You can leave a game run and return to it later (save in a room clear of enemies), save everything Enemies armor · Some enemies have n…
Community
12 Nov 2025
Beta branch for demo version
Beta branch You can now switch to "Beta" branch in the demo to play and test the latest dev build of the upcoming version. Since it's in dev mode, you can see errors, you can report them on Steam or Discord. Change branch · Right-click on “Colorless Odyssey Demo” in the library -> Properties · Betas tab -> select the beta branch