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Colorless Odyssey DemoEventsv0.4.1 - Refactors & Improvements
In-game event

v0.4.1 - Refactors & Improvements

Colorless Odyssey Demo · published 8 Nov 2024, 14:21 UTC

All eventsPlayers around this dateRead on Steam

Last time I said I will start adding more relics and stuff, but I needed to make some improvements first, so this is for the next update instead.

v0.4.1 - Refactors & Improvements

Major changes

  • Change all keyboard/mouse icons to my own in pixel art

Astro refactor

I was not satisfied with the kit of the astro, it was weird, so I make some changes.
First passive:

  • Remove the homing chance
  • Instead of spawning star on the player, spawn them on the nearest enemy

The second passive has completly changed:

  • When a star hit an enemy, it has a 5/7/9/11/15% chance to spawn a Star Fragment, that will be collected by the player
  • For each Star Fragment, it increase by 0.5% the speed, by 2% the damage of stars and has a chance to spawn stars when hitting enemies
  • Lost 85/80/75/70/50% of the Star Fragment when leaving a fortress

Samuraï refactor

I made his active ability do a fast dash to the mouse position, hitting any crossed enemies using the main weapon and decreasing the cooldown by 5% per hits
And I changed the second passive to shoot around the player at the end of a dash

Trails

Make trails independent from projectile and can be applied everywhere.
They didn't disappear instantly when a projectile hit and stay until all the trace is finished.
All trails have been improved to look better, like the one for the Soul Sword projectile.

Color Aura and the impact of color

Make each fortress be able to force their color into all objects, the impact is reduced every floor clear.
The color aura around the player restitute the original color of all objects around him, repelling the fortress color.
The color catalyser now really absorb the color of the room and need to have color in the room to be activated

Refactor color hearts

I added the Thundering Heart and remake the Thorny Heart to give unique bonus and consume ability
Thundering Heart make you immune to thunder and give a buff when you touch one, gain a passive 30% speed
Thorny Heart make you immune to poison pools (will be in future green color) and give a buff when you touch one, gain a passive 30% refire

Modifiers

  • Added Elite Apocalypse: spawn all the color elite in the room but increase a lot the loot
  • Added Gold Hour: killed enemies drop a coin (90%) or a tiny bag of 5 golds (10%)
  • Added King Legacy: a really rare modifier that give a lot of good stuff
  • Added Sacrificial Altar: you can sacrifice your hearts to gain rare items

Relics

  • Removing Emotional Outburst
  • Added Outburst: Increase by 15/25/40% Aoe Damage and by 5/10/20% Aoe Critical Chance
  • Added Overgrown: Increase by 15/25/40% Aoe Range and by 5/8/15% Aoe Refire

Weapons

  • Bring back the legendary Volcano Staff, it's not using a ray anymore but launch fire balls from the sky
  • Refactor the epic Pink Blossom Katana, it launch a lot more petals and the damage have been divided by 2

Collectibles

  • Added Free Ticket: Make a shop item free
  • Added Discount: Apply a discount on all shop items
  • Added Duplicator: Duplicate all items on the ground, including weapons
  • Added Fortune: Double all your golds

Stats

  • Added Aoe Critical Chance
  • Added Aoe Refire: chance to trigger again the aoe

Balancing

  • Improve prediction of the player for enemies
  • Increase yellow color infused level 4 from 30% to 50% bonus in thunder damage & radius
  • Reduce base Critical Damage from 100% to 50%
  • Increase base Critical Chance from 3% to 5%

Quality of life

  • Improve looks of chests
  • Change icon of merchant
  • Adjust text placement of modifiers on doors
  • Change the weight of items in shop and treasure chests
  • Display more unique colors when ability is recovering, ready or in use
  • Lock mouse into the game

Fixs

  • Fix the position of boss rewards
  • Qi Sword weapon use the wrong number of projectile (2 instead of 1)
  • Projectile that create an aoe on hit were applying stat boosting twice
  • Fix how color infused work, a mess
  • Fix bouncing comportment (often blocked in walls)
  • In some case, the items spawn by treasure chest was blocking the opening of doors
  • Bonus crates were not dropping an item with 100% chance sometimes
  • 1st passive of Pyromancer was not applying burn with ray weapons
  • Souls swords were not spawning on the start room for Soul Reaper character
  • Him class was making the game crash when you have only 2 characters unlocked
More from Colorless Odyssey Demo

Other announcements

All events
In-game event21 Apr 2026v0.6.1 - Relics, quality of life and improvementsIt was supposed to be a quick bug-fix update, but some refactoring got thrown in, and some of those took quite a while. So this is still a small update with quite a few improvements, the next one will be much bigger! Added · Added 9 colorless relics about solar system · Added 3 colorless relics · Added 2 yellow boss relics Improvements · Improve scraps visually (what remains after some projecti…Major update1 Mar 2026v0.6.0 - Mass content updateMajor · Separate damage into different types: normal, fire, poison, frost, electric and soul · Enemies got an animation on their health bar when taking damage · Refactor weapon levels into Mastery Level , increase slowly but is saved between runs, max level 30 · You can leave a game run and return to it later (save in a room clear of enemies), save everything Enemies armor · Some enemies have n…Community12 Nov 2025Beta branch for demo versionBeta branch You can now switch to "Beta" branch in the demo to play and test the latest dev build of the upcoming version. Since it's in dev mode, you can see errors, you can report them on Steam or Discord. Change branch · Right-click on “Colorless Odyssey Demo” in the library -> Properties · Betas tab -> select the beta branch