Future Perfect
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 13 Released Weekly Update 13 is now live on Steam. Here’s a summary of the biggest changes. Black Screen Fix We received a number of reports from users that were experiencing an issue where the game would start up with a black screen. This was caused by the game not being able to load any of the files it needs to execute. The common elements between the reports was Windows 8 and having the game installed t… | — | |
| Game update | Update 12 Released! Weekly Update 12 is now live on Steam. Here’s a summary of the biggest changes. Stones In Lumberjack Simulator, there are now two resources the player can build with. Chopping at a tree provides wood. Punching giant boulders provides stones. The stones take longer to harvest but are much stronger and will keep you reasonably* safe from bears. This also required about a day of work to recombobul… | — | |
| Game update | Update 11 Released! Weekly Update 11 is now live on Steam! Here’s a summary of the biggest changes... Revised UI This week we overhauled the layout of the editor UI. As we’ve developed Future Perfect, we’ve been adding new editor features and concepts as we discovered the need. As a result there wasn’t too much rhyme or reason to the layout. Although we still have more to implement, it feels like we’ve got a prett… | — | |
| Game update | Update 10 Released! Future Perfect Update 10 is now live on Steam. New features, bug fixes and other improvements go out to Steam every day in the “beta” branch, and once a week we wrap this progress into a stable update in the “main” branch. Here’s what’s included. Shadow Improvements In the last update we made some improvements to the shadow filtering quality, but there were still some artifacts left. These arti… | — | |
| Game update | Update 9 Released! Weekly Update 9 is now live on Steam. Here’s a summary of the biggest changes. Player Movement One long standing issue we tackled in this update is player movement bugs. In earlier versions, trying to walk over a pile of physics objects would cause the player to be shot directly upwards with a huge velocity. While this was a pretty fun, it completely broke the game. The bug was caused by the “s… | — | |
| Game update | Dev Update 8 Weekly Update 8 is now live on Steam! Here’s a summary of the biggest changes. If you’d like to see some more detail on all of the changes that went into this update, check out our Trello Board. The board shows all of the tasks we have planned, we’re working on and have completed for the next update. You can help support the project and get access to all this progress by purchasing Future Perfe… | — | |
| Game update | Dev Update 7 For Update 7 we’ve continued working on the Heist game mode. Bomb One of the new elements for the Heist game is a bomb. The bomb is a throwable item that counts down before it explodes. Like everything we’re making, we designed the artwork for the bomb to be “universal”. The goal is to have a distinctive look, but allow the model to be re-used for other purposes; our bomb has an explosive paylo… | — | |
| Game update | Dev Update 6 We’re back after our holiday break with a new Future Perfect update. We’ve switched to releasing updates to the main Steam build on Monday, but you can get daily updates by switching to the beta branch. Get access to updates buy purchasing Future Perfect Architect Edition. Heist Game We’re continuing work on the Heist game mode that we started a few weeks ago during our game jam. The core of th… | — | |
| Game update | Dev Update 5 It’s the holiday season, which means Future Perfect development has slowed a little bit. Despite the end of year festivities, the team is still keeping progress ticking over. Here’s a look at some of the things that have been done recently. A few days ago, a new Steam update was released. If you own Architect Edition ( Get it here ), you will have received the update automatically. This might c… | — | |
| Community | Dev Update 4 A new Future Perfect development build is available on Steam! If you own Architect Edition, you will get this update automatically. Find out about what went into this update on the Future Perfect blog. Hint: It's time to play with some high-voltage wiring... | — | |
| Community | Anatomy of a Feature Originally posted by Max on the Future Perfect blog: Click here. One of the decisions we made early on in development was that we weren’t going to treat the view of the body from first person differently than from third person. In Natural Selection 2 (and most first person games) when you see your arms and hands from first person, you’re looking at a special model that’s designed specifically f… | — | |
| Community | Dev Update #2 Multiplayer hot loading, model importing, new artwork, new weapons, and physics ray tracing through walls. A new development build is live on Steam, find out more about it here: | — | |
| Community | Scripting Tutorial For the last 73 years, Dushan and Hugh have been locked in a small cage, slaving over a scripting tutorial for Future Perfect. Mostly Dushan. This comprehensive tutorial will get you started scripting in Lua in Future Perfect. It’s chock full of code snippets, videos, and pictures to help you go from zero to Minesweeper-fiend in about… Thirty minutes. Next on the agenda, art import, physics, an… | — | |
| Community | Dev Update 1 This has been a short week for development due to the Tuesday release and the Thanksgiving holiday in the US. We still have some good things for you though! Most importantly we’ve been working on fixing a handful of critical bugs. Fortunately we were able to catch them quickly and put out fixes the same day. We’re in “earliest access” so there will be bugs, but we’ll try as hard as we can to ma… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.