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Future PerfectNewsUpdate 12 Released!
Game update

Update 12 Released!

Future Perfect · published 24 Feb 2015, 07:52 UTC

All newsPlayers around this dateRead on Steam

Weekly Update 12 is now live on Steam. Here’s a summary of the biggest changes.

Stones

In Lumberjack Simulator, there are now two resources the player can build with. Chopping at a tree provides wood. Punching giant boulders provides stones. The stones take longer to harvest but are much stronger and will keep you reasonably* safe from bears. This also required about a day of work to recombobulate the way resources were tracked in the inventory.

https://www.youtube.com/watch?v=7hb2S5zJQz0

*not nearly as safe as you would want though

Honey

One of the goals this past week was to build out the game loop for the Lumberjack Simulator. We are still working on the details but it was clear that honey was going to be important. The player can now break open a hive and access the honey inside.

Campfire

No outdoor video game is complete without fire. The campfire will allow the player to roast edible items, warm up at night, and perhaps not catch their entire base on fire.

https://www.youtube.com/watch?v=k55n4UP5QK8

Online Documentation

We are now automatically generating documentation after every build. We are curious to hear what type of documentation you would find useful in the future.

As usual, if you’d like to see some more detail on all of the changes that went into this update, check out our Trello Board. In addition to the things highlighted here, a bunch of bug fixes went into this build. The board shows all of the tasks we have planned, we’re working on and have completed for the next update.

If you’d like to help support the project and get access to all this progress, you can do so by purchasing Future Perfect Architect Edition from our website.

More from Future Perfect

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Game update26 Mar 2015Update 16 Released!Future Perfect Update 16 is now live on Steam! As usual, we update the Steam “beta” branch daily with the latest, and then once a week we push that out to the main branch along with a post summarizing the most interesting bits. Over the last couple weeks we’ve been focusing on the things we need to get done to bring Future Perfect to a wider audience. The main goal is to allow new players to ju…Game update17 Mar 2015Update 15 Released!The weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update. Improved Thumbnails In the last update we added support the thumbnail images in the asset browser. This week we’ve improved them by adding images for collision, material, and particles assets. We also fixed a few issues with thumbnails; thumbnails will now always use high quality textures, em…Game update10 Mar 2015Update 14 ReleasedThe weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update. Asset Thumbnails This week we implemented a long planned feature: asset thumbnails. Now when you open the asset browser in the editor you’ll see preview icons: Right now we only have thumbnails for models and blueprints (that use models), but we’ll be adding support for texture, material and…