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Future PerfectNewsUpdate 15 Released!
Game update

Update 15 Released!

Future Perfect · published 17 Mar 2015, 19:23 UTC

All newsPlayers around this dateRead on Steam

The weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update.

Improved Thumbnails

In the last update we added support the thumbnail images in the asset browser. This week we’ve improved them by adding images for collision, material, and particles assets. We also fixed a few issues with thumbnails; thumbnails will now always use high quality textures, emissive transparent parts are displayed properly, decals in blueprints will be rendered, and the skin selection is taken into account for models.

Player Movement

This update includes a few improvements related to player movement. First, we addressed some bugs in the Controller component that made it move erratically near small obstacles like rocks. This also fixed an issue where the Controller could fall through the ground on very steep slopes.

Second, we updated our default movement script to have a better “feel”. We tweaked some values, improved slope jumping and added jump queuing. Let us know what you think!

Entity Configuration

We’ve written about how Automators are used for procedural tasks in previous updates, but they also have another important role in Future Perfect; Automators can be used to provide simplified interfaces for configuring entities. These simplified interfaces are useful for allowing new players to set the properties for entities without having to dig into the more advanced component view.

With that in mind, we moved the interface for the Automators to be accessed by right clicking on the entity:

https://www.youtube.com/watch?v=elpE8FG5j_Y

Most of our blueprints aren’t setup with a simplified Automator interface yet, but over the next few weeks we’re going to be focusing on adding this functionality to them.

This is just a small taste of the changes in this week’s update. If you’re like to see the complete list, check out our Trello board and look for the “Update 15″ list.

If you’d like to try out Future Perfect, you can purchase it from our website.

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Game update26 Mar 2015Update 16 Released!Future Perfect Update 16 is now live on Steam! As usual, we update the Steam “beta” branch daily with the latest, and then once a week we push that out to the main branch along with a post summarizing the most interesting bits. Over the last couple weeks we’ve been focusing on the things we need to get done to bring Future Perfect to a wider audience. The main goal is to allow new players to ju…Game update10 Mar 2015Update 14 ReleasedThe weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update. Asset Thumbnails This week we implemented a long planned feature: asset thumbnails. Now when you open the asset browser in the editor you’ll see preview icons: Right now we only have thumbnails for models and blueprints (that use models), but we’ll be adding support for texture, material and…Game update3 Mar 2015Update 13 ReleasedWeekly Update 13 is now live on Steam. Here’s a summary of the biggest changes. Black Screen Fix We received a number of reports from users that were experiencing an issue where the game would start up with a black screen. This was caused by the game not being able to load any of the files it needs to execute. The common elements between the reports was Windows 8 and having the game installed t…