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Future PerfectNewsUpdate 14 Released
Game update

Update 14 Released

Future Perfect · published 10 Mar 2015, 07:32 UTC

All newsPlayers around this dateRead on Steam

The weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update.

Asset Thumbnails

This week we implemented a long planned feature: asset thumbnails. Now when you open the asset browser in the editor you’ll see preview icons:

https://www.youtube.com/watch?v=XQW1sF6StEw

Right now we only have thumbnails for models and blueprints (that use models), but we’ll be adding support for texture, material and collision assets as well.

This is part of our continuing effort to improve the usability of the editor interface.

Bow and Arrow

The bow and arrow is a new item in Future Perfect. It’s using programmer artwork, but the bow and arrow was a good chance to implement something a bit different than other hand-held objects we’ve implemented so far. Holding the left mouse button will gradually draw back the arrow and releasing the button fires the arrow. Drawing the bow string farther back will fire the arrow with a greater force.

https://www.youtube.com/watch?v=jpTvhXho8OU

Unlike the other weapons, this one requires some special animation blending to handle the dynamic drawing action and responds to the button being pressed as well as released. This gave us an opportunity to expand the underlying system for handling items.

Tree Generator

Automators are special types of scripts that run in the editor to make it easier to build worlds. In the past we’ve used them to implement procedural building blocks. This week we implemented a new Automator script for automatically placing trees on a landscape:

https://www.youtube.com/watch?v=uGE0SHebpHA

To allow this Automator script to randomly place place trees on the ground we gave Automators access to the collision information for the world. Now the same ray tracing and other collision queries available to regular scripts can be used in the editor to automate these types of tasks.

These are just some of the most visual changes in this update. You can see the whole list — which includes a lot of bug fixes and smaller changes — on our Trello board under “Update 14″.

If you’d like to try out Future Perfect, you can purchase it from our website.

More from Future Perfect

Other announcements

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Game update26 Mar 2015Update 16 Released!Future Perfect Update 16 is now live on Steam! As usual, we update the Steam “beta” branch daily with the latest, and then once a week we push that out to the main branch along with a post summarizing the most interesting bits. Over the last couple weeks we’ve been focusing on the things we need to get done to bring Future Perfect to a wider audience. The main goal is to allow new players to ju…Game update17 Mar 2015Update 15 Released!The weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update. Improved Thumbnails In the last update we added support the thumbnail images in the asset browser. This week we’ve improved them by adding images for collision, material, and particles assets. We also fixed a few issues with thumbnails; thumbnails will now always use high quality textures, em…Game update3 Mar 2015Update 13 ReleasedWeekly Update 13 is now live on Steam. Here’s a summary of the biggest changes. Black Screen Fix We received a number of reports from users that were experiencing an issue where the game would start up with a black screen. This was caused by the game not being able to load any of the files it needs to execute. The common elements between the reports was Windows 8 and having the game installed t…