Blast Processed
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Early Access Build 4 Sorry for all the delays on this one, but I'm finally done with Early Access Build 4, featuring two new maps and the functionality for moving collision, alongside some changes to replays and the early game's difficulty curve. You can learn about everything new in the update by watching the accompanying devlog about this update, or jump in immediately and try out the new maps for yourself. Patch… | 23951244 | |
| Game update | Early Access Build 3.02 - Fixed a game crash when removing a bind in the control settings. | — | |
| Game update | Early Access Build 3.01 Fixed the ambient audio in Ascent not looping. · Fixed the secret in Paradise lacking a subtitle when reached. | 21610478 | |
| Major update | Early Access Build 3 & Official Leaderboards Release Blast Processed now has official in-game leaderboards, which are available to access through this DLC: In order to cover the costs of running my own servers for the leaderboards, I had to put leaderboard access behind a small paywall. I have added a 20% launch discount which will run for a week after launch, so consider getting in while it's a bit cheaper. Regardless, I'm very appreciative anyo… | 21366365 | |
| Game update | Early Access Build 2.01 This update just improves some small things related to the UI. Patch Notes: · Added a small space between every character in the font. This should greatly reduce how many letters touch each other at smaller font sizes and generally make the text easier to read. · Added a bind to instantly toggle fullscreen. The default bind is F11. · Added an option and a bind to completely toggle the HUD. The… | 20539411 | |
| Major update | Early Access Build 2 The first major update for Blast Processed is here, featuring two new maps and a suite of new features designed for speedrunning like a practice mode and built-in splits for the speedrun timer. You can learn about everything new in the update by watching the accompanying devlog about this update, or jump in immediately and try out the new features for yourself. Patch Notes: · New Map: Village ·… | 20445545 | |
| Game update | Early Access Build 1.12 These patch notes come along with an update, though they also include some undocumented changes I put out in very small updates over the past week or so (in chronological order). · Split the centered speed display setting into an upper and lower option that determines whether the display is shown above or below the crosshair. · Fixed an issue where fully resetting a map on the same tick that yo… | 19163647 | |
| Game update | Early Access Build 1.11 The speed display setting is now a dropdown with an additional "Centered" option. This option will show the speed display just above the crosshair. · Slightly changed how text looks and how it's scaled with resolution. · Fixed an issue where the time of a replay in the replay viewer would be different than the time saved to the file. | 19083711 | |
| Game update | Early Access Build 1.1 This is a bigger update than the previous small patches since I've made the first change that breaks replay compatibility across the game. If you want to go back and view your old replays, I've put up a beta version which will allow you to watch old replays. To download that version, right click Blast Processed in your Steam library -> Properties -> Betas and select the "replay_compatibility" b… | 19022936 | |
| Game update | Early Access Build 1.06 Using reset binds in the pause menu is now restricted to the initial menu and only works on full maps. · Fixed hit indicators appearing during replay loading. · Fixed the tooltip for the input display setting. | 18986868 | |
| Game update | Early Access Build 1.05 New Feature: Hit Indicators · By default, you'll now be shown the horizontal direction you've been hit by a rocket from. This HUD element can be disabled in the options menu. · Reverted the changes made to reset binds in 1.02, since they may be causing desyncs. · Using a reset bind while the game is paused will now fully restart the map and begin recording a new replay. · Fixed incomplete repla… | 18972134 | |
| Game update | Early Access Build 1.04 Fixed Dynamic FOV and Strafe Lean toggles not loading from the settings file on startup. · Replays may load a little bit faster now. I'm also aware of a bug with borderless fullscreen that causes the window to be misaligned on startup. If you run into this bug, please let me know what sort of monitor setup you have (number of monitors, resolutions, etc.), since I've been unable to replicate it… | 18958245 | |
| Game update | Early Access Build 1.03 Fixed the final map being visible when it hasn't been unlocked yet in certain cases. · Fixed a typo in the options menu. | 18952173 | |
| Game update | Early Access Build 1.02 Disabled the ability to bind mouse wheel to actions. This didn't work properly and was just causing confusion. · Using a reset bind before reaching a checkpoint will now reset the timer and start recording a new replay. · Using a reset bind no longer starts the timer at the start of a map. · Made a few medal times a bit more lenient. Congratulations to anyone who achieved them before this! | 18951360 | |
| Game update | Minor Map Tweaks This update has some balance changes to maps, particularly the surf tutorial in Metropolis which was unreasonably difficult for several people. Unfortunately, the updates I've made to Paradise, Metropolis, and Palace mean that any replays recorded on these maps in the previous version will not be viewable on the new version, since those changes may cause desyncs. Your best times are still saved… | 18944653 | |
| Game update | Colorblind Fix The colorblind filter option wasn't working correctly on release, but that is now fixed. | 18943154 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.