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Blast ProcessedNewsEarly Access Build 4.03
Game update

Early Access Build 4.03

Blast Processed · published 10 Sep 2026, 16:52 UTC

All newsPlayers around this dateRead on Steam
  • Fixed strafe leaning being almost completely broken.
  • Fixed several crashes when loading a replay as a race ghost.
  • Fixed the viewmodel fov setting not loading properly on startup.
  • Fixed the speed display setting being incorrectly labeled as input display in the menu.
  • Removed the slash from the 0 character in the font. This makes the capital O and 0 characters identical, but that shouldn't cause any issues with readability in the game as-is.
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Game update22 Jul 2026Early Access Build 4.02Fixed a moving collision desync when a map is fully reset through a menu.Game update19 Jul 2026Early Access Build 4.01New settings to customize the sync audio cue can be found in the game settings tab. The audio cue can now be disabled and the length of time the rocket must be airborne for the cue to play can also be adjusted. · Fixed the restart button shown after finishing a map not working. · Fixed a typo in the difficulty level of Descent.Major update28 Jun 2026Early Access Build 4Sorry for all the delays on this one, but I'm finally done with Early Access Build 4, featuring two new maps and the functionality for moving collision, alongside some changes to replays and the early game's difficulty curve. You can learn about everything new in the update by watching the accompanying devlog about this update, or jump in immediately and try out the new maps for yourself. Patch…