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Blast ProcessedNewsEarly Access Build 1.12
Game update

Early Access Build 1.12

Blast Processed · published 9 Jul 2025, 16:52 UTC · build 19163647

All newsPlayers around this dateRead on Steam

These patch notes come along with an update, though they also include some undocumented changes I put out in very small updates over the past week or so (in chronological order).

  • Split the centered speed display setting into an upper and lower option that determines whether the display is shown above or below the crosshair.
  • Fixed an issue where fully resetting a map on the same tick that you respawn at a checkpoint grants you the checkpoint after fully resetting.
  • Fixed new keybinds reappearing if you add and delete them in the same play session.
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Game update10 Sep 2026Early Access Build 4.03Fixed strafe leaning being almost completely broken. · Fixed several crashes when loading a replay as a race ghost. · Fixed the viewmodel fov setting not loading properly on startup. · Fixed the speed display setting being incorrectly labeled as input display in the menu. · Removed the slash from the 0 character in the font. This makes the capital O and 0 characters identical, but that shouldn'…Game update22 Jul 2026Early Access Build 4.02Fixed a moving collision desync when a map is fully reset through a menu.Game update19 Jul 2026Early Access Build 4.01New settings to customize the sync audio cue can be found in the game settings tab. The audio cue can now be disabled and the length of time the rocket must be airborne for the cue to play can also be adjusted. · Fixed the restart button shown after finishing a map not working. · Fixed a typo in the difficulty level of Descent.