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Blast ProcessedNewsEarly Access Build 1.1
Game update

Early Access Build 1.1

Blast Processed · published 27 Jun 2025, 17:29 UTC · build 19022936

All newsPlayers around this dateRead on Steam

This is a bigger update than the previous small patches since I've made the first change that breaks replay compatibility across the game. If you want to go back and view your old replays, I've put up a beta version which will allow you to watch old replays. To download that version, right click Blast Processed in your Steam library -> Properties -> Betas and select the "replay_compatibility" beta.

Changes:

  • Extended the buffer window for perfect slides and perfect bunnyhops.

  • Some players weren't realizing you can return to your current checkpoint at will by pressing R (by default), so now the game will show a reminder if you fall for too long, which should show up in Paradise if you fall all the way to the kill plane from a higher jump. You can disable this reminder completely in the pause menu.

  • Changed the wording of the basic tutorial to draw more attention to reset binds.

  • Changed the wording of the perfect slide tutorial to make the benefit of perfect slides more clear.

  • Using a reset bind now resets the timer and starts a new replay if you don't have a checkpoint. (This should actually work now, please let me know if you find any issues with it)

  • Added an optional bind for completely resetting maps. This action is not bound to any key by default, but it can be found in the key bindings section of the options menu.

  • Removed the ability to fully reset a map by using a reset bind while paused. Bind a key to the dedicated reset map action instead for fast resets.

Map Changes:

  • Fixed a pixel walk in Metropolis on the jump Cross Launch.

  • Fixed the beam of sunlight at the end of Palace acting as a solid wall for rockets.

  • Made several jumps in Brimstone a bit more lenient.

More from Blast Processed

Other announcements

All news
Game update10 Sep 2026Early Access Build 4.03Fixed strafe leaning being almost completely broken. · Fixed several crashes when loading a replay as a race ghost. · Fixed the viewmodel fov setting not loading properly on startup. · Fixed the speed display setting being incorrectly labeled as input display in the menu. · Removed the slash from the 0 character in the font. This makes the capital O and 0 characters identical, but that shouldn'…Game update22 Jul 2026Early Access Build 4.02Fixed a moving collision desync when a map is fully reset through a menu.Game update19 Jul 2026Early Access Build 4.01New settings to customize the sync audio cue can be found in the game settings tab. The audio cue can now be disabled and the length of time the rocket must be airborne for the cue to play can also be adjusted. · Fixed the restart button shown after finishing a map not working. · Fixed a typo in the difficulty level of Descent.