Chronocide
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
115 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 0.14.8 This is just a quick patch for addressing a few bugs that were quite annoying. FIXES: - Enemies can no longer walk through the bookcase in Apothecary - Enemy melee knockback was not working - Texture glitch on heavy zombies - Skeleton warrior walk animation too draggy - The sky now does not allow ceiling traps on Gates - Minions stopped working if ordered to move to a place very close to where… | — | |
| Game update | Update 0.14.7 - Stylized maps & Re-balance This patch changes the maps' art style to stylized and cuts down on memory imprint. Lots of small/medium bug fixes all over the board. A LOT of balance changes on every level. There are still a lot of ongoing areas that will be improved, whether they be cosmetic (more emissive materials for that lovely magic look) or heavy backlog items (client prediction when touching enemies in a slightly lag… | — | |
| Community | Development update - April 2026 So, patches are few and far between at the moment so I thought it might be good to at least post a development update to let you know that the bee that is me is busy as all heck. This post will be mostly about... drummest roll... MAPS! First off, there will be a pretty noticable change in the graphics design of maps. I will go all the simple fools' way and change the graphics style to be styliz… | — | |
| Game update | Update 0.14.6 Maybe THIS will be the last bigger patch until act 2 drops. This update had much to do with reworking network functionality to make sure that new mechanics that are coming will be supported. There is also more of a physics impact in things you do and some much needed balance changes. FIXES: - Flippers dealt damage sometimes - Enemies colliding with map buggy if too far away - Minion hit sounds… | — | |
| Game update | Update 0.14.5 This should be the last bigger patch before act 2 drops. Much focus has been put on minions and game balance. FIXES: - The weights of different enemy bodyparts are now better - Footstep sounds were triggered a lot more than they should and silently failing - Some particles were too blurry - Bestiary didn't write some boss names correctly - Ragdolls should be more stable now - Multiple player pr… | — | |
| Game update | Update 0.14.4 In this patch we replace Anthia's face and improve her appearance. There are also some small bugs fixed and minor paladin balance fixes. FIXES: - Removed some null references in code - If host still in game while client in menu, don't play portal entry sound - Enemy walk animations sometimes not triggered (experimental fix) - Enemy rubber banding after finishing attacks CHANGES: - Replaced Anth… | 19803856 | |
| Community | Short update about act 2 There is so much going into making a game, you wouldn't believe. Or maybe you would, if you've been dabbling in making interactive content. Any-a-who, I needed to replace an SSD so while I'm waiting for everything to be done file-wise with the new drive, why not post a lesser update? At the moment, the block of content being worked on is the one with all the new fun monsters of act 2. This mean… | — | |
| Game update | Update 0.14.3 This is mainly a balance patch. Patches are few and far between right now as the main work is still being done on creating content for act 2 but I wanted to get at least something out before act 2 rolls out. CHANGES: - Show available levels of an upgrade even if it is fully upgraded - Enemy path guides reworked, less CPU intensive ADDITIONS: - Text indicator if a potion is taken/consumed BALANC… | 19622507 | |
| Game update | Update 0.14.2 Another huge patch, a few months in the making. After this one, it's full steam ahead trying to get act 2 out. FIXES: - Memory leak after ending a level - Hero animations have wrongly been 24 fps instead of 25 since a few months ago - Enemy stats modifiers calculated more exactly - Melee enemies swing more accurately at their target - Changed how client actions are cancelled, might remove rare… | 18312062 | |
| Game update | Update 0.14.1 Here is a patch for you audiophiles! And everyone else. FIXES: - Bolters will no longer shoot recently deceased recently deceased - Bomb lobber sounds often didn't play - Timing issues in cutscenes - Impaler model slightly smaller to avoid sticking out of walls - Contrary to games in general, the startup animation now takes volume settings into account - Adventure modifier visual glitches remov… | 16867797 | |
| In-game event | Update 0.14.0 Patch 0.14.0 is out now and it's a huge one. FIXES: - If walking and starting to chat, don't have walk keys get stuck - Bad loop of music on A1E8 - Disconnecting while establishing a connection to host caused some bugginess - Error central if removing most items from loadout, leaving only consumables - Unaffordable traps didn't get dimmed out if still in prepare phase - Lots of interface fixes… | — | |
| Game update | Update 0.13.6 Lots of fixes and small additions but most of all, multiplayer will suffer from a lot less disconnects now. FIXES: - Wrong particle size on "buy skin" button - Explosions throwing enemies are now calculated better - Visual glitches when reloading bullet weapons - Camera clipping through walls should happen less - Rare cases where mouse buttons could get stuck - Fall damage registering different… | 15549077 | |
| Game update | Update 0.13.5 This update has many tiny UI things but also some needed balance changes for new player experience. FIXES: - Consuming a red or blue pill made health/mana wrong value - Arsenal list box (in lobby) didn't scroll correctly - Visual issue when dragging a curio from the arsenal CHANGES: - Only show the best quality model of items while previewing them in Arsenal - Continuous effects (e.g. on fire,… | 15330018 | |
| Game update | Update 0.13.4 This is mainly a graphics update that introduces fog and volumetric lighting to the game, which makes it quite a bit prettier to look at. There are also some smaller bug fixes and UI changes. FIXES: - Newly bought traps lost their highlighted grid if in level countdown - A description box with bad text could appear in hero selection - Electrum spazzed out if locked onto an enemy entering a port… | 15205348 | |
| Game update | Update 0.13.3 This is mostly a patch for new players. The game IS meant to be challenging but not while navigating the in-game menu. FIXES: - Ugly artifact behind company logo removed - Enemies could leap a bit forward after being unfrozen - Projectile collision fix (visual) - Bad rounding in screen refresh rates CHANGES: - Slight animation change in intro - Tutorial screen now shows one help box at a time -… | 15180345 | |
| Game update | Update 0.13.2 I'm hard at work with development on act 2. This patch is for existing content though. FIXES: - Typos - Cutscenes were not playing in intended 25 fps if VSync is enabled - The game should look better now in very wide resolutions CHANGES: - Changed a hover text to be more clear about acts 2 and 3 not yet available in Early Access - Clicking your ready status button as client now does the same th… | 15088644 | |
| Game update | Update 0.13.1 Super small but slightly important patch: FIXES: - Cutscene after first act was a bit broken | 15027969 | |
| Steam news | And we are... LIVE! Greetings! We are now in Early Access with the first of three acts in the game! Acts 2 and 3 along with any other content will be added these coming months until everything that's meant to be in the game is there. You can use the Discussions area in Steam to report any bugs you find or if something is completely off the charts unbalanced (the game is meant to be challenging, though, with a bit… | — | |
| Announcement | Coming to Early Access on July 12! (new date!) Greetings! The first act (of three in the base game) will finally be playable in Early Access from July 12 . You can expect some bugs and some rebalancing along the way but hopefully also a lot of fun, both in singleplayer and with your friends. If there is need to vent about a bug you've found or if something feels completely unbalanced, I would appreciate it if you could take your thoughts to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.