Maybe THIS will be the last bigger patch until act 2 drops.
This update had much to do with reworking network functionality to make sure that new mechanics that are coming will be supported. There is also more of a physics impact in things you do and some much needed balance changes.
FIXES:
- Flippers dealt damage sometimes
- Enemies colliding with map buggy if too far away
- Minion hit sounds not played for other players than Anthia
- Melee should feel like it connects better now (minions and players)
- Interrupting enemy attacks works better now
- Bolter preview
- Unity changed execution order at some point, animations were played in wrong order
- Many small fixes
CHANGES:
- Blood splats look a bit better
- Rewritten weapon and trap networked actions for more flexibility
- Network player actions now transmitted more often
- Better projectile interpolation for clients
ADDITIONS:
- Traps can now create blood splats from enemies
BALANCE:
- Many weapons and traps now have more force
- Weapons and traps now better apply physics to enemies based on their weight
- More damage to enemies if they collide with map
- Even more damage to enemies if they collide with map with their critical part (the head mostly)
- Minions now apply force when killing enemies
- Jabberwhacky broke the balance, it should be a bit weaker now