Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ChronocideNewsDevelopment update - July 2026
Community

Development update - July 2026

Chronocide · published 9 Jul 2026, 14:20 UTC

All newsPlayers around this dateRead on Steam

Free demo

The free demo of Chronocide is finally out! And with it, there has been some player feedback, some of it interesting. I will soon release a patch focused mostly on player feedback, most importantly casual difficulty balance and the readability of the help section.

Balance

Regarding balance; I have, IMHO, been quite clear in the store page and in the game itself that this is a challenging game that will contain some grinding. You will not be considered godly on the first level and having to replay some levels will be a part of the game. As is the case with any trap (or tower) defense game.

With that out of the way... again... I will be continuously rebalancing the game as I (and the players) see appropriate.

Act 2

Act 2 is ongoing. The current stretch of development is focused on the maps and their balancing.

Mechanics around challenge, adventure and endless levels are being changed or added also, it's not just the campaign that needs a refill.

Collision handling, client prediction, reconciliation

It is not a secret that the collision handling, when touching an enemy or even a friendly minion or hero, needs some reworking. There will be jitter when getting to close to someone you like or hate, much like IRL.

This will be improved in a future patch, but probably not during the two closest upcoming patches.

Making it beautiful

Also an ongoing process is improving the fidelity of the graphics. It should be quite obvious now that my skills are in the programming department, not in the visual department. I am however working on making the UI better and better, and here is just an example of how the upgrade icons are going to change in a patch soon.

Finally

It is heart-warming to me that people are trying out the new free demo and that some people are also wishlisting or outright taking the leap of purchasing the game. Some people have interesting feedback that I can work with to make the game better.

Thank you.

More from Chronocide

Other announcements

All news
Game update11 Jul 2026Update 0.14.9 - Feedback received!This is the first patch that focuses on feedback coming in from (mostly) the demo version of Chronocide. The biggest changes here are the balance tweaks in casual diificulty. FIXES: - Sky areas on Quarters map could have ceiling traps - Catching on fire and then dying quickly, the fire particles were still present after resurrection - The volume sliders for narrator and voice chat were broken -…Community4 Jul 2026The free demo is now available!The first four levels are now free to play in the demo version of the game. That's right, you don't have an excuse anymore. Go play and find out your favorite hero character!Game update23 Jun 2026Update 0.14.8This is just a quick patch for addressing a few bugs that were quite annoying. FIXES: - Enemies can no longer walk through the bookcase in Apothecary - Enemy melee knockback was not working - Texture glitch on heavy zombies - Skeleton warrior walk animation too draggy - The sky now does not allow ceiling traps on Gates - Minions stopped working if ordered to move to a place very close to where…