Chronocide · build 16867797 · published
Here is a patch for you audiophiles! And everyone else.
FIXES:
- Bolters will no longer shoot recently deceased recently deceased
- Bomb lobber sounds often didn't play
- Timing issues in cutscenes
- Impaler model slightly smaller to avoid sticking out of walls
- Contrary to games in general, the startup animation now takes volume settings into account
- Adventure modifier visual glitches removed
CHANGES:
- Sound effect falloff changed, better culling and priorities of different sound effects
- Rebalanced sound volumes of most sound effects
- Nicer looking subtitles
- Many trap skins are now easier to see in-game
ADDITIONS:
- Different reverb settings in different places in the levels
- Lava gets a sound loop
- Portal gets a sound loop
- Torches get a sound loop
- Boomstick's secondary attack now has different sounds per skin
BALANCE:
- Graveler damage nerfed
- Adventures a bit easier but consolation points when losing are fewer