This should be the last bigger patch before act 2 drops. Much focus has been put on minions and game balance.
FIXES:
- The weights of different enemy bodyparts are now better
- Footstep sounds were triggered a lot more than they should and silently failing
- Some particles were too blurry
- Bestiary didn't write some boss names correctly
- Ragdolls should be more stable now
- Multiple player projectiles in one burst fixed (some projectiles not shown)
- A myriad of small bug fixes
CHANGES:
- Optimized enemy projectiles and added features (e.g. affected by gravity, exploding, etc.)
- Bestiary stats now shown as 10-graded scale for damage and speed (instead of 5-graded)
- New or changed sound effects: Ammo belt, confused effect
- Improved help screen a lot
- Improved tip texts for heroes and items
- Improved enemy variant particles
- Items are now stacked in loadout if more than one of them (minions too)
ADDITIONS:
- New type of enemy hitbox: shield
- Traps can now be destroyed. Yes.
- One extra skin per hero
- Minions can now be told to follow other players
BALANCE:
- Enemy variations' projectiles are faster than vanilla enemies'
- First main boss projectile is a bit faster
- Every level is slightly easier
- Anthia's minions / minion upgrades are more expensive but slightly better
- Pusher trap pushes medium (and heavier) enemies with 50% its force
- Jabberwhacky is now longer in both ends