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ChronocideNewsUpdate 0.14.2
Game update

Update 0.14.2

Chronocide · published 1 May 2025, 18:11 UTC · build 18312062

All newsPlayers around this dateRead on Steam

Another huge patch, a few months in the making.
After this one, it's full steam ahead trying to get act 2 out.

FIXES:
- Memory leak after ending a level
- Hero animations have wrongly been 24 fps instead of 25 since a few months ago
- Enemy stats modifiers calculated more exactly
- Melee enemies swing more accurately at their target
- Changed how client actions are cancelled, might remove rare cases when Electrum gets stuck on nothing
- Looping ambient level sounds didn't care for volume settings
- Adventure modifier for pickup radius was wrong
- Some rounding issues in the arsenal
- Visual inconsistencies with some upgrades in the arsenal
- Paladin "more damage" aura not applied to every damage type
- Damage modifiers calculations more consistent (and more correct)
- An insane amount of bug fixes

CHANGES:
- More traps/skins have better visibility in-game
- Slightly more control while in mid-air
- Portal icons in minimap are now animated and shown even if not on same height layer
- "Final wave!" text after countdown when it's the final wave
- Slightly easier to see which enemy entrances are active every wave
- Stats in arsenal are now also calculated based on selected curios
- Stats in arsenal now show how their values are calculated
- "Accuracy" has now mostly been replaced with "Spread" in arsenal upgrades
- Better minion AI
- Better enemy AI
- Upgrade system completely re-written
- Stats upgrades now shown with markers instead of numbers

ADDITIONS:
- Save/load upgrade templates (e.g. "anti-fliers" or "traps ftw !!1!")
- Minions' active commands now visible with icons and lines

BALANCE:
- Harder enemy variants now have more resistances
- Tweaked attack distances of melee enemies and minions
- Tweaked (mostly increased) values of weapons, traps, upgrades, minions and curios

More from Chronocide

Other announcements

All news
Game update11 Jul 2026Update 0.14.9 - Feedback received!This is the first patch that focuses on feedback coming in from (mostly) the demo version of Chronocide. The biggest changes here are the balance tweaks in casual diificulty. FIXES: - Sky areas on Quarters map could have ceiling traps - Catching on fire and then dying quickly, the fire particles were still present after resurrection - The volume sliders for narrator and voice chat were broken -…Community9 Jul 2026Development update - July 2026Free demo The free demo of Chronocide is finally out! And with it, there has been some player feedback, some of it interesting. I will soon release a patch focused mostly on player feedback, most importantly casual difficulty balance and the readability of the help section. Balance Regarding balance; I have, IMHO, been quite clear in the store page and in the game itself that this is a challeng…Community4 Jul 2026The free demo is now available!The first four levels are now free to play in the demo version of the game. That's right, you don't have an excuse anymore. Go play and find out your favorite hero character!