Chronocide
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
115 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 0.14.6 Maybe THIS will be the last bigger patch until act 2 drops. This update had much to do with reworking network functionality to make sure that new mechanics that are coming will be supported. There is also more of a physics impact in things you do and some much needed balance changes. FIXES: - Flippers dealt damage sometimes - Enemies colliding with map buggy if too far away - Minion hit sounds… | — | |
| Game update | Update 0.14.5 This should be the last bigger patch before act 2 drops. Much focus has been put on minions and game balance. FIXES: - The weights of different enemy bodyparts are now better - Footstep sounds were triggered a lot more than they should and silently failing - Some particles were too blurry - Bestiary didn't write some boss names correctly - Ragdolls should be more stable now - Multiple player pr… | — | |
| Game update | Update 0.14.4 In this patch we replace Anthia's face and improve her appearance. There are also some small bugs fixed and minor paladin balance fixes. FIXES: - Removed some null references in code - If host still in game while client in menu, don't play portal entry sound - Enemy walk animations sometimes not triggered (experimental fix) - Enemy rubber banding after finishing attacks CHANGES: - Replaced Anth… | 19803856 | |
| Game update | Update 0.14.3 This is mainly a balance patch. Patches are few and far between right now as the main work is still being done on creating content for act 2 but I wanted to get at least something out before act 2 rolls out. CHANGES: - Show available levels of an upgrade even if it is fully upgraded - Enemy path guides reworked, less CPU intensive ADDITIONS: - Text indicator if a potion is taken/consumed BALANC… | 19622507 | |
| Game update | Update 0.14.2 Another huge patch, a few months in the making. After this one, it's full steam ahead trying to get act 2 out. FIXES: - Memory leak after ending a level - Hero animations have wrongly been 24 fps instead of 25 since a few months ago - Enemy stats modifiers calculated more exactly - Melee enemies swing more accurately at their target - Changed how client actions are cancelled, might remove rare… | 18312062 | |
| Game update | Update 0.14.1 Here is a patch for you audiophiles! And everyone else. FIXES: - Bolters will no longer shoot recently deceased recently deceased - Bomb lobber sounds often didn't play - Timing issues in cutscenes - Impaler model slightly smaller to avoid sticking out of walls - Contrary to games in general, the startup animation now takes volume settings into account - Adventure modifier visual glitches remov… | 16867797 | |
| Game update | Update 0.13.6 Lots of fixes and small additions but most of all, multiplayer will suffer from a lot less disconnects now. FIXES: - Wrong particle size on "buy skin" button - Explosions throwing enemies are now calculated better - Visual glitches when reloading bullet weapons - Camera clipping through walls should happen less - Rare cases where mouse buttons could get stuck - Fall damage registering different… | 15549077 | |
| Game update | Update 0.13.5 This update has many tiny UI things but also some needed balance changes for new player experience. FIXES: - Consuming a red or blue pill made health/mana wrong value - Arsenal list box (in lobby) didn't scroll correctly - Visual issue when dragging a curio from the arsenal CHANGES: - Only show the best quality model of items while previewing them in Arsenal - Continuous effects (e.g. on fire,… | 15330018 | |
| Game update | Update 0.13.4 This is mainly a graphics update that introduces fog and volumetric lighting to the game, which makes it quite a bit prettier to look at. There are also some smaller bug fixes and UI changes. FIXES: - Newly bought traps lost their highlighted grid if in level countdown - A description box with bad text could appear in hero selection - Electrum spazzed out if locked onto an enemy entering a port… | 15205348 | |
| Game update | Update 0.13.3 This is mostly a patch for new players. The game IS meant to be challenging but not while navigating the in-game menu. FIXES: - Ugly artifact behind company logo removed - Enemies could leap a bit forward after being unfrozen - Projectile collision fix (visual) - Bad rounding in screen refresh rates CHANGES: - Slight animation change in intro - Tutorial screen now shows one help box at a time -… | 15180345 | |
| Game update | Update 0.13.2 I'm hard at work with development on act 2. This patch is for existing content though. FIXES: - Typos - Cutscenes were not playing in intended 25 fps if VSync is enabled - The game should look better now in very wide resolutions CHANGES: - Changed a hover text to be more clear about acts 2 and 3 not yet available in Early Access - Clicking your ready status button as client now does the same th… | 15088644 | |
| Game update | Update 0.13.1 Super small but slightly important patch: FIXES: - Cutscene after first act was a bit broken | 15027969 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.