The Local
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
712 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
712 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v24.06.2026 When playing custom levels, the DEMO Player will now display the level's name and its author underneath the runner name in the top left · Added an option to hide the "VERSION MISMATCH" warning that displays on DEMOs that don't match your game's version | — | |
| Game update | v19.06.2026 Fixed a bug for custom levels where oceans would be very small if you're using the Performant graphics quality setting · Fixed a bug where opening the Steam overlay while viewing a leaderboard would open the pause menu in a locked state, requiring the game to be reopened | — | |
| In-game event | The GIANT'S HEART Update Giant's Heart Giant's Heart is a brand new area added to the map and is inside of Northern Peak. There are 2 entrances, one on the forest side of the mountain, and one on the quiet ocean side. 2 New Timed Courses · Giant's Heart - a points course that takes place in, you guessed, Giant's Heart · Ahoy 2? - a non-linear points course sequel to the critically acclaimed Ahoy! The medal and trophy t… | 22632042 | |
| Community | 365 days of The Local Today marks one year since The Local officially launched! Yes, that's right. The Local has already been out for a year. If you've been playing since launch, thanks for sticking around. That's pretty cool of you. And if you're a more recent player, welcome aboard! Here's to... I don't know... maybe 4 more minutes of The Local. | — | |
| Community | Here's your 2025 Wind Down To end off the year, here's a break down of how everyone played The Local in 2025. But first, some context. This is using data from existing leaderboard entries on the current leaderboard versions, and does not include Weeklies or custom levels. Unfortunately, I don't have a record of every single run that has ever been done. But this is good enough. Enjoy! Thanks for playing, and happy new yea… | — | |
| Community | VOTE THE LOCAL FOR... GAME OF THE YEAR!!! Hello everybody! It's Steam Awards nomination time! It would be pretty cool if you voted for The Local. No pressure, though... Oh, and I've gotta choose a category, so... GAME OF THE YEAR!!! Why not? Vote now, etc. Thank you, and good night! | — | |
| Game update | v19.10.2025 Adjusted Medal and Trophy times for PRIX, making the Legend rank actually... possible. Whoops · PRIX is now included in the Superboard · Added a kill trigger beneath PRIX · Fixed a bug where quitting to title while watching a Demo with its Ghost Line enabled would cause the line to be visible on the title screen | 20450728 | |
| In-game event | The PRIX Update This update officially introduces PRIX: a Timed course where slide boosting is your only real option. · Added PRIX · Fixed a bug where the "TImed" achievement could not be achieved. If you already meet the criteria, you will need to complete a run on any course for the achievement unlock to be triggered | 20444288 | |
| Game update | v04.10.2025 and Modded v1.3.1 Quick update to fix the UI scrolling speed bug from yesterday's update. Modded v1.3.0 has been disabled and replaced with v1.3.1. | 20245836 | |
| Game update | Security Patches This update addresses a recently found security vulnerability that affects all Unity games built with Unity version 2017.1 and later, including The Local. There should be no functional difference between this version and the previous. Modding Branch v1.3.0 The modding branch has also been updated to v1.3.0, and has received the same security patch. It also now has 100% parity with the main bran… | 20238455 | |
| Game update | v27.07.2025 Changelog Fixed an oversight where you were able to select and delete rails in the base world when in the level editor. Since the world asset in the editor just enables the base world, deleting rails (or anything) from it applies to the rest of the game for the duration of that session | 19373477 | |
| Game update | v26.07.2025 Changelog Fixed a bug that caused hidden / cheated leaderboard entries to break displayed rankings | 19365648 | |
| Game update | v25.07.2025 Changelog Fixed a bug that prevented you from completing the Orders tutorial when buying Perks | 19358718 | |
| In-game event | The Superboard Update Superboard This update introduces the Superboard for the Timed gamemode. This leaderboard reveals the top 100 best players across every course, excluding the Weeklies. Sorting is done with a rank score. You will receive points for each course you've ranked at least 100th on, with 1st placing giving the most points. This score goes up to a maximum of 10,000, which requires a #1 rank on every cou… | 18946936 | |
| In-game event | Modded v1.2.0 - Workshop Support The modded branch is now up to date with the main branch, including today's changes. This means that the level editor is now included. Workshop Uploads Modded uploads will have a " " prefix, and will recieve the "Modded' tag. Modded levels will not appear in non-modded clients. Development Tips Here are some potential starting points for adding modded assets to the editor: · All assets need a u… | 18864714 | |
| Game update | 14.06.2025.1 A Small Update Timed · Adjusted the Trophy times on "my_map" to make the Legend Trophy feasibly achievable Level Editor · The level browser can now display more than 50 levels · Fixed an issue with the Ocean asset's collider | 18864703 | |
| Community | Winding Down Coming up on 2 years of development, and with the release of the Level Editor, I'm now very satisfied with the game's state. As such, active development has ended. From here on, updates are gonna get smaller and more infrequent. This isn't a sudden decision or anything. I had planned to slow down after making the editor since before the game's release. It was the last thing I really wanted to d… | — | |
| In-game event | The World, Balloons, and some other stuff Level Editor New Assets · Added the World asset. Having this object in your scene will enable the base game's world · This object will not change the world, just enable it · The base world's Spawns, the Capture Battery, and Infection Capture Towers will not be used, but note that everything else in the world will be, including ambience, invisible walls, and no-battery zones · Added 4 Balloon Pl… | 18805770 | |
| Major update | THE LEVEL EDITOR UPDATE This update finally adds the long awaited Level Editor to The Local! With this, you can create levels, upload them to the Workshop, and then play them by yourself, or in multiplayer. In the Editor, you have access to almost every tool I had to create the base game's world. · 100+ assets · Launch Pads, Fans, Wall runs, and fully editable Rails · Create your own textures with the Material Builder… | 18670777 | |
| Game update | The Local BETA - Small Update Project Browser · Thumbnails are now loaded over multiple frames to prevent freezing Other · Corrupt audio files will no longer be loaded in the editor, and an error will now be logged for each corrupt file that is found · Fixed a bug where undoing a rail position change with a position change to the the object/s it's attached to would result in incorrect support placement · Updated the manual | 18635788 | |
| In-game event | The Local BETA - A Bit More Quality of Life (wow) Important Leaderboard Change This update fixes some oversights with how leaderboards were being created. As part of this, leaderboards for all existing custom maps will be replaced. Sorry. But if you do want your map's leaderboard restored, then just @ me with the link to your map on the workshop and I should be able to manually restore it. Just know that any times on your map's new leaderboard… | 18605958 | |
| In-game event | The Local BETA - Quality of Life and More Transform Improvements · Position transformations are now relative to the parent. In multiselect, this will only apply if all objects share the same parent, otherwise, the scene's root will be used as the parent · When scaling with the gizmo, you can now go below the snapping minimum when snapping is disabled. Note that you cannot go below 0.01 · The Transform inspector now appropriately displa… | 18591995 | |
| In-game event | The Local BETA - Gravity Fields and More New Assets · Gravity Field - Allows you to control the gravity when the player is within the collider. This is done with a multiplier, so 0.5 will be half gravity, and -1 will reverse gravity, etc. · Pillow - Landing on a Pillow will cancel any fall damage. · Pillow Trigger - Like a Pillow, but without the pillow mesh. · Pivot - This is an empty object. It has no model or collision when in play… | 18528322 | |
| In-game event | The Local BETA - Custom Materials and Super Rails Custom Materials The focus on this update has been custom materials, and the accompanying Material Builder , which allows you to easily create up to 128 materials with the following properties: · Texture · Normal map · Colour · Smoothness · Metallic · Light emission · Alpha clipping · Double sided · UV mapping · Tiling and offset Note that, unlike custom models and audio, The Local will manage… | 18486331 | |
| Community | The Local - LEVEL EDITOR OPEN BETA The Level Editor beta is now available for everyone! You can opt-in by right clicking The Local in your library, selecting Properties > Betas, and then "beta" under the drop down. Workshop Access To properly participate in this beta, you will need workshop access. You can gain access by joining this Steam group : This should give you immediate access to the workshop, which can be accessed from… | — | |
| Community | DEVLOG #03 - Custom Multiplayer Maps The focus of this week has been on getting the promised gamemodes implemented, as well as getting lots of the needed features done, so I can soon start working on some more miscellaneous (but fun) stuff. Multiplayer I've largely finished implementing each of the planned gamemodes: Timed, Zen, Capture, and Infection! And so obviously, these also all work in multiplayer. The host just sets a cust… | — | |
| Community | DEVLOG #02 - Level Editor and Movement Points This week has mostly been focused on getting more of the general aspects of the editor done. Things that apply to all gamemodes. Movement Points I've now added support for all the movement types: rails, launch pads, wall runs, and fans! Rails and wall runs don't have any parameters to customize speed and stuff, cause they were just never designed for that. But launch pads and fans were! So all… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.