New Assets
- Gravity Field - Allows you to control the gravity when the player is within the collider. This is done with a multiplier, so 0.5 will be half gravity, and -1 will reverse gravity, etc.
- Pillow - Landing on a Pillow will cancel any fall damage.
- Pillow Trigger - Like a Pillow, but without the pillow mesh.
- Pivot - This is an empty object. It has no model or collision when in play mode. You can essentially use this as a folder for your objects, and as an easy pivot point.
- Fire and Smoke - Simple particle systems. A fire sound has also been added to the audio library
Asset Changes
- Most assets in the Structures and Nature categories now have their LODs exposed in the inspector
- Most assets in the Furniture category now have LODs, and these are also exposed in the inspector
- Cleaned up default LOD values for most objects (ie. making values whole numbers). If you have far away objects, you may notice them being culled sooner or later, but there shouldn't be too much of a difference
- The small and large rock assets can now have their material changed
Rails
Rail supports now have 3 modes:
- Classic - The current behaviour
- Set Rotation - Allows you to pass in a rotation that will apply to all supports
- Latch to Nearest - Will make each support search for, and latch onto, the nearest collider. You can also set the search distance. This mode is quite intensive, so use it on shorter rails, or rails with a higher support increment
Collider Inspector
Custom models, and the generic geometry objects, can now have their collider toggled in the inspector.
Scene Type Swapping
You are now able to change your scene's type after creating it. This can be done from the Publish menu. When you change your scene's type, any disallowed objects will remain, but you will need to remove them, and meet the new type's requirements before playing and publishing the level.
Custom Models
This update includes some extra shaders that should increase model compatibility with the editor. It also includes an unlit shader, but using this is not properly supported, and you will be warned in the log if you use it.
Online
- Fixed a bug where dying in Infection and Capture would use the base game's respawn points
- Fixed a bug where returning to the lobby after being auto disconnected in Timed would result in the level browser being active on top of the lobby
Other
- Fixed a bug where parts of the objects window didn't save properly
- Fixed a bug where the shelf asset couldn't be selected
- Fixed a bug where rail supports would see the editor camera as the ground
- Fixed a bug where very long rail supports would not be properly connect to the rail
- Fixed the Snow Tree asset that didn't have it's collision disabled when playing a level with it
https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/
