Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The LocalNewsWinding Down
Community

Winding Down

The Local · published 11 Jun 2025, 01:38 UTC

All newsPlayers around this dateRead on Steam

Coming up on 2 years of development, and with the release of the Level Editor, I'm now very satisfied with the game's state. As such, active development has ended. From here on, updates are gonna get smaller and more infrequent.

This isn't a sudden decision or anything. I had planned to slow down after making the editor since before the game's release. It was the last thing I really wanted to do, and now that it's done, I don't have anything else planned. I'm really happy with how things are.

Any updates from here will mostly just be to fix bugs, and maybe add some small things. I really just don't want to have anyone thinking that there's a big update coming whenever things get quiet.

So that's it. I'm not going anywhere, but still, thank you all very much for playing! Thanks to everyone, this project has exceeded every goal and expectation I had, and I really can't put into words how grateful I am for that.

Cheers,
Tobey

https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/

More from The Local

Other announcements

All news
Community24 Aug 2026FYI: In-game Discord invite link is brokenThe Discord invite link on the titlescreen is broken. Whoops. I'll put a patch out to fix this... eventually. But if you do click it and wonder why it's not working, there you go. In the mean time, you can use the new link here: .Game update4 Jul 2026v04.07.2026This week's Aim course used a broken spawn point, which has now been removed. This means that both the Aim and Points course for this week have been entirely regenerated. Both leaderboards have been reset.Game update28 Jun 2026v28.06.2026Optimization · Replaced the particles of both launcher types with much lower poly versions. This should help improve performance in launcher dense areas, particularly in custom levels · Fixed an oversight where flat launcher particles would never be culled in custom levels · Decreased the LOD transition time from 0.5 to 0.2 DEMO Player · Up to 30 laps (points / balloons) are now supported by th…