Transform Improvements
- Position transformations are now relative to the parent. In multiselect, this will only apply if all objects share the same parent, otherwise, the scene's root will be used as the parent
- When scaling with the gizmo, you can now go below the snapping minimum when snapping is disabled. Note that you cannot go below 0.01
- The Transform inspector now appropriately displays relative values
- Pressing the S key to snap, or pressing the Snap button in the Inspector will now snap relatively
Hierarchy
- When selecting child objects, the hierarchy will now un-collapse to reveal that object
- Added a button to collapse all objects in the hierarchy. This is found in the list of filters
Assets
- You can now increase the range of lights up to 5000 (previously capped at 500)
- Added the Square asset (very small plane)
- Added the Circle asset (small circular plane)
- Replaced the Sand material's texture
- You can no longer scale the Lantern asset. This was never technically possible as lights cannot be scaled, and so previously, the scale was never actually saved
- Fixed an oversight where not all transform properties for text were exposed in the Inspector
Hotkeys
Added the following hotkeys:
- F2 - Rename
- P - Toggle parent selection mode / clear parent
- F5 - Play
- F6 - Open Material Builder
- F7 - Open Trophies & Medals menu
- F8 - Open Leaderboard menu All of these can be modified.
Manual
- Links in the table of contents should now go to the correct heading
Other
- Subscribed items should now have updates installed automatically when opening the browser
- Added an option to control the editor's field of view. This defaults to 90
- Fixed a bug where Ghost Data didn't upload on maps with names that contained certain characters
- Fixed a bug where dragging in assets wouldn't work as expected if the drag occurred with a text field selected
- Fixed a bug that could prevent saving custom materials with a texture
- Fixed a bug where using the Snap hotkey would not save an undo snapshot
- Fixed a bug where the custom pivot could attach to invisible objects
- Fixed a bug where rail supports could latch onto the handles of other rails when using Latch to Nearest mode
- Fixed a bug where the Timed Ghost could be seen inside the editor
https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/
