BREAK ARTS III
Playing now
13−9 vs. yesterday
12%of peak
All-time peak
109Oct 2025
Playing now
13−9 vs. yesterday
All-time peak
109Oct 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 2.0.2 Update Changes in the 2.0.2 Update - Slightly increased the bullet speed of all homing missiles and expanded the distance at which homing ceases. - Slightly increased the basic thrust of Detonators. - Adjusted so that during direction changes, the power of Steps and Detonators is enhanced by drive speed (Critical Heat and Overdrive). - Reduced ground resistance after using Detonators when using ground… | 24054215 | |
| Major update | BREAK ARTS III ver2.0 Update Greetings Artists! Sorry to have kept you waiting! At last, update 1.1.0... no, make that version 2.0 is now live! We sincerely thank you for your patience over this long development period. Our testers are already calling this more a "3.5" than a "BA3"—so please enjoy this massive update! ## ◆ Highlights - **Enhanced freedom in machine customization — removed the maximum weight limit per leg,… | — | |
| Community | Major Update: New Features and Changes - Part 4 Hello Artists! This is indie developer MercuryStudio. We are hard at work on BREAK ARTS III's major 1.1.0 Update! *Images are still in development. We are very sorry to have kept you waiting, but the update is in its final stages of preparation! The release should not be too far in the future. For part 4 we will discuss some improvements to the race rules. Collision Disabling and Attraction to… | — | |
| Community | Major Update: Introducing New Features & Changes - Part 3 Hello Artists! The indie developer MercuryStudio here, working hard on the major update for BREAK ARTS III version 1.1.0. *The footage shown is still in development. As I mentioned before, in order to keep this project going, I have to spend most of my time on another job. However, rest assured that progress is definitely being made! Shield System As shown in the footage, the latest version com… | — | |
| Community | Contest Prize Distribution + New Features & Changes - Part 2 Hello, Break Artists! We're excited to share some news on the design contest wallpaper prizes, along with new info on the upcoming game update. Wallpapers Now Available Once again, congratulations to peminin (Diorama Category) and patchitoiwarete (Mech Category) on your Grand Prize wins! As a special gift from MercuryStudio, we've crafted desktop wallpapers using mech data kindly contributed by… | — | |
| Community | Major Update: Introducing New Features & Changes - Part 1 Hello Break Artists! This is indie developer MercuryStudio. We are hard at work on BREAK ARTS III's major 1.1.0 Update. *Still under development. However, to keep BREAK ARTS III going, we have had to take on other work, which takes time away from development. We are still progressing, but delivery is expected to take some time. We are sorry to keep everybody waiting! So, while we wait for the u… | — | |
| Community | Notice regarding Distribution of Contest Prizes Attention Break Artists who participated in the Mech Customization Contest, Prizes, including participation rewards, are scheduled to be distributed in January 2026. We kindly ask for your cooperation with the following: If you participated on X (formerly Twitter): We will contact you via direct messages, so please turn on the setting that allows all accounts to send message requests. If you pa… | — | |
| Community | Mech Customization Contest Winners Announced We've received all sorts of incredible entries from artists worldwide for the Mech Customization Contest, featuring stunning designs, surprising originality, and sleek combat-ready machines. In fact, it'd be a waste not to share these great designs with everyone, so we'll show them off here. We were also sad to see some great designs fall short of getting a prize, so we've added a few extra win… | — | |
| Community | Announcing the winners of the Mech Customization Contest on December 18! Thank you all for your patience! We're excited to announce that the results of the Mech Customization Contest will be revealed on December 18! We sincerely apologize for the delay from the originally planned announcement date. On the day of the announcement, the results will be published on Steam News and the official PLAYISM website. In addition, we will be revealing the winners on a special Y… | — | |
| Game update | Version 1.0.7 Update & Upcoming Schedule Hello Break Artists! We have finished preparing two types of prizes for the contest, and the winners for each award have been finalized. We are now getting ready to announce the results, so please just a bit longer! ver1.0.7 Updates - Added contest prizes in the game. - *The prizes will be distributed soon. - Adjusted the "GOLDEN OVERRIDE" OR plugin material to look more gold-ish. - Fixed visua… | 20779035 | |
| Game update | Version 1.0.6 Update ver1.0.6 Hello Break Artists! Apologies for the delay. I came down with a fever, which caused some delays in our update schedule. Thank you to everyone who entered the contest! We are currently in the process of selecting the winners and preparing the prizes, so please stay tuned for that. \ - Changed the specifications of the RAISING plugin "AKD.P.MUNSELL" to resolve the unbalanced weight-scal… | 20632422 | |
| Game update | Version 1.0.5-1.0.5.1 Update version 1.0.5-1.0.5.1 Update Hello, Break Artists! The Mech Customization Contest deadline is just around the corner! Everyone who submitted an entry to the contest will receive a special wing-shaped module as a participation prize, so don’t miss this chance! <Contest Details> · Added new poses for Diorama Mode · Improved transition from air to ground detection during high-speed movement. · Sli… | 20436474 | |
| Game update | Update Version 1.0.4.2 Version 1.0.4.2 Hello, Break Artists! We've released a patch addressing Unity security issues, as well as various gameplay balance adjustments, changes, and bug fixes! · Applied a patch to address recent Unity security vulnerabilities · Slightly increased the acceleration of burst shots, and adjusted their behavior so they only decelerate when there's a risk of overshooting the target. · Adjust… | 20347922 | |
| Game update | Update 1.0.4 version 1.0.4 Hello, artists! We appreciate your patience. We are releasing an update to address several issues, as outlined below. Additionally, due to unintended methods identified in clearing Score Attack mode, we have made extensive adjustments affecting overall game balance. As a result, all Score Attack records will be reset on October 10. We apologize for any inconvenience this may cause… | 20268375 | |
| Game update | Update 1.0.3 Hello, artists! It's been a little over a week since launch and we're thrilled that so many of you are playing. We're currently working on addressing several critical issued, but are struggling due to insufficient data. If you encounter any issues going forward, please provide detailed circumstances for the cause of the issue along with the following data to help us resolve them faster. *Needed… | 20152251 | |
| Game update | Update 1.0.2 & 1.0.2.2 I have released updates Ver. 1.0.2 and 1.0.2.2. The details of the updates are as follows: Version 1.0.2: \ · Added explanation for lock-on fixation to the basic controls tutorial, · Added pop-up keyboard support on Steam Deck, \ · Added Ocean graphics settings, decreased base setting from High to Normal, · Lowered default settings when launching on Steam Deck · It's recommended to set the Scal… | 20094949 | |
| Community | BREAK ARTS III Out Now! Mech Customization Contest Now Underway! BREAK ARTS III has finally launched! To celebrate the release, we’re holding a two week limited-time launch sale. During this period, both the base game and the original soundtrack featuring 9 tracks from the game will be available at 10% off! In addition, a special bundle that includes both the game and soundtrack will receive an extra additional 5% discount. Don’t miss this chance to enjoy no… | — | |
| Community | BREAK ARTS III Gameplay Guide vol. 3 Welcome Artists! Previously, we created a custom Architecture and customized it to maximize racing performance. Today, we’ll explain the principles behind Architecture movement as well as heat and energy management, then apply this knowledge to participate in our first proper race. Let’s begin! Thruster Types and Movement As previously explained, unit customization is done by placing different… | — | |
| Community | 『BREAK ARTS III』 releasing on September 19, 2025! 『BREAK ARTS III』slated to release soon on September 19, 2025 After countless rounds of polish to ensure a smoother gameplay experience, we finally feel we've achieved a design that keeps mecha customization at its core while being enjoyable for both newcomers and veteran/returning players alike. On September 19, we'll also be hosting a Mecha Customization Contest, where artists can show off the… | — | |
| Community | BREAK ARTS III Gameplay Guide vol. 2 Welcome Artists! Last time, we introduced you to the news team and mentioned some of the ways you’ll be able to use your Architectures in BREAK ARTS III. Today, we'll be showcasing the customization elements, which are the main focus of the game! Basics of Architecture Customization BREAK ARTS III offers a unique approach to customization. Unlike traditional Mecha games, where you can only sele… | — | |
| Community | BREAK ARTS III Gameplay Guide vol. 1 Welcome, Artists! During development, passionate fans from all over the world have given their support, testing the game and providing feedback to ensure that BREAK ARTS III will build upon its predecessors and become the exhilarating experience you’ve all come to expect from the series. We (CloudCluster, Ara, and KTN_) are an experienced team of fans who, leading up to the game’s release (and… | — | |
| Community | Release Date Delayed Dear Artists, In order to improve the quality of BREAK ARTS III, the game’s release has been postponed and will not be ready for release by August 8. We apologize to all players looking forward to the release. We're hard at work making the game as polished as it can be, so please wait just a little longer. We will announce the new release date as soon as there is an update on our progress. PLAY… | — | |
| Community | BREAK ARTS III will be released on August 8, 2025! BREAK ARTS III will be released on August 8, 2025! We've received a lot of feedback from players since we released our demo for the Steam Next Fest back in February, and we've been working hard to reflect that feedback to brush up the game, from mech customization to every other game feature. We hope you'll look forward to the full release! What's more, we'll be showcasing BREAK ARTS III at PAX… | — | |
| Community | Demo Updated with New Features! Hello, artists! I'm MercuryStudio, a solo developer from Japan. I'm very thankful that so many people has played the demo of BREAK ARTS III! To celebrate over 20,000 players downloading the demo, I've decided to add more game features in this update! You can now acquire a new machine to unlock the ability to use Override, which is a sort of super move that you can activate after 90 seconds have… | — | |
| Game update | Demo Updated! New Additions · Added an option to adjust camera movement sensitivity. Fixes · Fixed a bug where the leg parts of grounded units could not be selected under certain conditions. · Fixed a bug that caused the main menu to disappear. · Fixed a bug where deleting objects in Diorama Mode would softlock the game. · Fixed a bug where playing the tutorial with mouse controls only would softlock the gam… | — | |
| Community | New Demo Out Now! We're excited to release a brand new demo for BREAK ARTS III! We'll also be joining the Steam Next Fest (Feb 24-Mar 3). Note: The demo will only be available until the end of Next Fest. This demo includes a singleplayer mode where you can try out racing, battle, and battle racing competitions, a wide range of customization options for your machine, and Diorama Mode, where you can set up a backg… | — | |
| Community | BREAK ARTS III is Joining Steam Next Fest in February! The beautiful battle racing game is back, deeper and with more freedom than ever. Compete in all sorts of stages, each with varying terrain, gravity, and temperature. Achieve victory by designing appropriate machines and piloting them skillfully! Choose from a wide variety of parts to create and compete with your very own unique machines... or simply admire your creations in Diorama Mode! Build… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.