
To all artists, hello!
Thank you so much for all your comments regarding the 2.0.3 public beta. While the overall feedback has been largely positive, we are keenly aware that there are still areas needing improvement.
As such, we have updated the version to 2.1.0 and have released a new public beta that incorporates feedback from 2.0.3, as well as addressing points that were previously put on hold during 2.0.3.
We would be delighted to receive your continued comments on these new improvements! [How to Participate]
From your Steam library, select BREAK ARTS III, go to Properties > Betas, and switch to the "publicbeta" branch.
[Caution]
While we expect save data compatibility to be maintained, unforeseen issues may still occur.
We recommend backing up your save data (located in: C:\\Users\\<UserName>\\AppData\\LocalLow\\MercuryStudio\\BREAK ARTS III).
Thank you as always for your support!
Shot additional attribute "Sacrifice": No longer causes self-destruction.
If HP cost cannot be paid (i.e., paying would result in severe damage), the weapon will not fire, similar to when EN is insufficient.
Burst (close range) dash changes:
Mitigated the issue where using it from close range (around 30m) caused too much deceleration, making it fail to reach the target.
Improved dash prediction, making it less likely to veer off wildly due to sudden acceleration/deceleration by the opponent.
Tracking during dash is now more strongly affected by drive speed (higher drive speed improves tracking).
Paradox guidance adjustments:
The timing for guidance initiation now varies based on distance and bullet speed, so even if bullet speed is enhanced, the projectile is less likely to pass the target before guidance begins.
When passing near the target, guidance will now activate at least once (the previous behavior where close-range evasion can shake off guidance remains unchanged).
Railgun firing mode: Now limited to "Single Shot" and "Low" only.
Existing builds set to "Mid" or "High" will be automatically corrected to "Low" upon loading.
Detonator EN consumption and heat generation adjustments:
Fixed a bug where actual consumption/heat was double the displayed values in the designer; they now match the displayed values.
Additionally rebalanced the multipliers (actual consumption/heat are now roughly 25% lighter than before).
Charge: No longer generates EN consumption or heat after a full charge.
Full charge will no longer be forcibly canceled due to EN depletion.
Klein (gravity field): When it directly hits an enemy unit or drone, the gravity field now attaches to and follows the target.
The attached unit itself does not experience pull or deceleration (but surrounding units and projectiles are affected).
Jammer effect adjustments:
While active, it nullifies homing, missiles, and Paradox tracking directed at you (tracking resumes when the effect ends).
Recharge time has been extended.
Summoner: Summoned parts now have their weight reduced by 50%.
This reduction is also applied to the weight display in the designer and to sortie eligibility under weight-limit rules.
Recharge time has been extended.
Detonator: EN consumption and heat generation increased.
Overflow: Recharge time extended.
Overcoat strengthened:
Maximum shield value during effect increased from 2x to 3x, and duration has been extended.
Recharge time has been increased.
Overcast: The penalty of score reduction on use has been removed.
Emitter generation load (overheat susceptibility from continuous use) calculation method changed:
In addition to power upgrades, shot speed upgrades now also affect load.
Selecting additional effects no longer affects load (choosing an effect that changes power will not increase or decrease load).
Load from power upgrades is now slightly lighter than before.
Diffractor: Maximum of 8 units can now be equipped per build.
Fixed an issue where lock-on would not work under certain conditions in multiplayer.
Fixed a bug where Burst animations could be canceled mid-way by Detonators linked to attacks.
Fixed a bug where repeatedly pressing the attack button would restart the attack animation from the beginning.
Fixed an issue where warning sounds did not play for the second and subsequent lock-ons when locked on by multiple enemies.
A warning sound now plays each time a new lock-on occurs (with a minimum interval of 0.5 seconds for consecutive triggers).
Fixed a bug where, on Summoner-equipped units, sortie eligibility under weight-limit rules (light/heavy weight class battles) would change depending on the unit's state.
Fixed a bug where weight reduction was applied to Summoner parts even when the Summoner plugin was not equipped.
Additionally, weight display in the designer now updates immediately when plugins are equipped or removed.
Fixed a bug where, when an Emitter equipped on an arm was set to "Toggle" mode, aiming correction did not work and shots would not fire in the intended direction.
While locked on, shots now fire toward the target. If the stance is not complete or the Emitter is attached at an unusual angle, it will continue firing in the muzzle direction as before.
Fixed a bug where Emitters set to "Toggle" mode would continue firing during landing recovery.
Firing now pauses during recovery and automatically resumes afterward.
Fixed a bug where LANDING-type motions assigned to action buttons would not play.
Fixed a bug where selection fields (e.g., in SETUP screen conditions) would display in front of the mouse cursor, obscuring it.
Fixed a bug where one connector on BASC-JA-03 was unusable.
Fixed a bug where MTRF-6J42 was not affected by various effects.
Fixed a bug where, when a sub-unit used a Burst equipped with a Diffractor, the main unit would accelerate.
Fixed a bug where module colors summoned by the Summoner would not change while color-changing OR effects (e.g., GOLDEN OVERRIDE) were active.
Fixed a bug on units using both Summoner and OVER SHADE where modules ahead of the Summoner would appear even when the Summoner was not activated.
Fixed a bug where Accelerator/Detonator displays would appear incorrectly during designer test operations on Summoner-equipped units.
Fixed a bug where canceling while adjusting head or arm attachment angles would leave joint angles in an incorrect state.
Fixed a bug where self-destruct (SCARLET ADOLESCENCE) would still detonate even if the unit was destroyed during activation.
As this is a beta version, some text descriptions for certain changes have not yet been applied.